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Tauslek Matriarch

Tauslek Matriarch CR 3

XP 800
NE Large aberration
Init +5; Senses darkvision 60 ft.; Perception +8


EAC 14; KAC 16
Fort +7, Ref +2, Will +7
Defensive Abilities fast healing 2; Immunities mind-affecting effects, poison


Speed 40 ft., climb 20 ft.
Melee bite +8 (1d6+7 P plus grab and matriarch prism venom)
Space 10 ft.; Reach 10 ft.
Offensive Abilities mesmerizing stare, steal memories, supernatural haste


Str +4, Dex +1, Con +2, Int –2, Wis +1, Cha +1
Feats Step Up
Skills Athletics +13, Intimidate +8
Languages Aklo
Other Abilities voice mimic


Grab (Ex)

When the tauslek matriarch hits with its bite attack, it deals normal damage, but if the attack roll hits the target’s KAC + 4, it also automatically grapples the foe as a free action, or pins the target if it hits KAC + 13.

The tauslek matriarch can maintain the grab on subsequent rounds either by hitting again with its bite attack or by performing the grapple combat maneuver normally.

Mesmerizing Stare (Su)

Creatures currently affected by a tauslek’s poison (whether from a matriarch’s venom or that of one of its younglings) who stand within 30 feet and can see the eyes of a tauslek matriarch become fascinated until the Line_of_Sight”>line of sight between them is broken or interrupted (Will DC 12 negates).

Creatures which become fascinated do not become immune to this ability if the effect ends.

This is a mind-affecting effect.

Steal Memories (Ex)

Tauslek matriarchs have a similar memory-stealing power to their lesser kin (see above). A tauslek matriarch maintains its benefits for 1d4+1 days, after which they fade into the creature’s subconscious. Unlike a normal tauslek, a matriarch can call forth previously consumed intellects from her subconscious as a full-round action, gaining the benefits of a particular creature’s consumed Intelligence modifier for 2d10 rounds before the intellect drifts away. A tauslek matriarch can only recall a previously consumed intellect once per week.

Supernatural Haste (Su)

A tauslek matriarch can take one additional move action each round. This allows it to take a move action even if it has also taken a full action that round.

Matriarch Prism Venom

Type poison (injury); Save Fortitude DC 12; Track Wisdom; Frequency 1/round for 6 rounds; Cure 2 consecutive saves

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.