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Tardigrade, Vacuum

Vacuum Tardigrade CR 18

This hulking monster is nearly invisible as it floats close to your vessel, claws flashing right before it latches on and starts tearing away at the hull.

XP 153,600
NE Huge aberration
Init +8; Senses darkvision 60 ft.; Perception +31

DEFENSE

HP 375
EAC 32, KAC 34
Fort +19, Ref +19, Will +16
Immunities cold

OFFENSE

Speed 40 ft., fly 100 ft. (good)
Melee claw +32 (13d6+26 B and S)
Multiattack 4 claws +26 (5d8+26 B and S)
Space 15 ft.; Reach 10 ft.

STATISTICS

Str +8, Dex +8, Con +11, Int -1, Wis +6, Cha -4
Skills Intimidate +32, Perception +31, Stealth +31
Other Abilities no breath, starflight

SPECIAL ABILITIES

Starflight (Su)

A vacuum tardigrade can survive in the void of outer space. It flies through space at incredible speeds.

Although exact travel times vary, a trip within a single solar system normally takes 3d20 hours, while a trip beyond normally takes 3d20 days (or more, at the GM’s discretion)—provided the tardigrade knows the way to its destination.

ECOLOGY

Environment any vacuum
Organization solitary

Vacuum tardigrades are jet black, including their claws and fangs. Light reflects poorly off their bodies as they travel the universe, often lurking in asteroid fields to attack passing vessels.

Section 15: Copyright Notice

Starjammer Core Rulebook – Starfinder Edition © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.