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Tardigrade, Undead

Undead Tardigrade CR 17

Chunks of flesh fall from this creature as it advances toward you, a sickly saffron glow lighting up its unfocused eyes.

XP 102,400
NE Huge undead
Init +11; Senses darkvision 60 ft.; Perception +29
Aura stench (30 ft., DC 28, 6 rounds)


HP 340 RP 6
EAC 31, KAC 33
Fort +19, Ref +19, Will +17
Immunities undead immunities


Speed 40 ft.
Melee claw +31 (6d12+25 B and S)
Multiattack 4 claws +25 (3d12+25 B and S)
Space 15 ft.; Reach 10 ft.


Str +8, Dex +11, Con -, Int +0, Wis +5, Cha -4
Feats Diehard
Skills Intimidate +34, Perception +29, Stealth +29
Other Abilities unliving


Stench (Ex)

An undead tardigrade secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save or be sickened. Creatures that successfully save cannot be affected by the same creature’s stench for 24 hours.

Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.


Environment any blighted land
Organization solitary, pair, or pack (2-6)

With rotting flesh and protruding bones, the undead tardigrade carries a powerful stench and its eyes glow with a malevolent yellow sheen.

Section 15: Copyright Notice

Starjammer Core Rulebook – Starfinder Edition © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.