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Neh-Thalggu

Neh-Thalggu CR 8

This crab-like nightmare has a lamprey mouth, twitching eyes on its legs, and several blisters along its back that hold human brains.

XP 4,800
CE Large aberration
Init +1; Senses darkvision 60 ft.; Perception +16

DEFENSE HP 125

EAC 22; KAC 24
Fort +7, Ref +7, Will +18; DR 10/magic; Immune confusion effects; SR 19

OFFENSE

Speed 10 ft., fly 40 ft. (perfect)
Melee bite +19 (3d4+12 P plus poison)
Spells Known (CL 8th)

3rd (3/day)arcing surge (DC 20), mind probe (DC 20), mind thrust (DC 20)
2nd (4/day)hold person (DC 19), inflict pain (DC 19), invisibility, mystic cure
1st (at will)comprehend languages, life bubble
0 (at will)energy ray (acid only), detect magic, psychokinetic hand

STATISTICS

Str +4, Dex +1, Con +2, Int +6, Wis +1, Cha +1
Feats Combat Casting, Mystic Strike
Skills Life Sciences +23, Mysticism +21, Sense Motive +16, Stealth +16
Languages Abyssal, Aklo, Common, Draconic; telepathy (100 feet)
SQ brain collection

SPECIAL ABILITIES

Brain Collection (Ex)

A neh-thalggu can store up to seven humanoid brains and use them to enhance its knowledge and power. Each stored brain grants a neh-thalggu a cumulative +1 insight bonus to EAC, KAC, concentration checks, Will saves, and Intelligence-based skill checks. A neh-thalggu can extract a brain from a helpless opponent with a coup de grace attack, or as a standard action from a body that has been dead for no more than 1 minute. A nehthalggu that has fewer than seven brains gains one negative level for each missing brain. These negative levels can never become permanent, but they can only be removed by replacing one of its collected brains. The stats presented here assume a monster with a full collection.

Poison (Ex)

A neh-thalggu’s bite is venomous.

Type poison (injury); Save Fortitude DC 16; Track Strength; Frequency 1/round for 6 rounds; Cure 2 consecutive saves.

Spells (Sp)

A neh-thalggu casts spells as an 8thlevel spellcaster. For each negative level it takes from missing brains, its caster level is reduced by 1. A neh-thalggu with no collected brains cannot cast any of its spells.

ECOLOGY

Environment any
Organization solitary

Known also as brain collectors, the alien nehthalggus hail from distant worlds, traveling the gulfs of space on immense living ships that swiftly decay when they land upon a new world, leaving behind a deadly cargo of hungry monsters. Nehthalggus are carnivores, but they do not digest humanoid brains they eat—rather, these brains lodge in one of several bulbous blisters on the Creature’s back and help to increase its intellect.

Some speculate that neh-thalggus encountered in this reality may merely be juveniles of their kind, perhaps exiled from their home worlds by greater kin until they can prove their worth on other worlds. Their brain collections may be a morbid form of currency in their home realm, or the thoughts in these brains may merely be fuel for a dark apotheosis into an even more sinister mature form.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.