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Mimic, Wolf-in-Sheep’s-Clothing

Wolf-in-Sheep’s-Clothing CR 8 (Combatant)

XP 4,800
N Medium aberration
Init +0; Senses darkvision 60 ft.; Perception +16


HP 125
EAC 20; KAC 22
Fort +10; Ref +10; Will +9
Defensive Abilities unflankable


Speed 5 ft., burrow 5 ft., climb 5 ft.
Melee bite +16 (3d4+13P), or tentacle +16 (3d4+13B plus grab)
Multiattack 4 tentacles +10 (1d6+13B plus grab)
Space 5 ft.; Reach 5 ft. (15 ft. with tentacle)
Offensive Abilities implant, pull


Str +5; Dex +0; Con +4; Int -2; Wis +2; Cha -2
Skills Athletics +16, Disguise +21, Life Science +16
Other Abilities corpse lure


Corpse Lure (Ex)

By setting a corpse atop its stump and riddling the body with small, extruded filaments, a wolf-in-sheep’s-clothing can crudely maneuver the corpse, manipulating it like a puppet. The corpse cannot leave the stump or perform complex actions, but is instead used to lure larger prey within range of the wolf-in-sheep’s-clothing’s tentacles. The largest corpse a wolf-in-sheep’s-clothing can manipulate in this fashion is two size categories smaller than itself (thus Tiny creatures for a Medium wolf-in-sheep’s-clothing).

Implant (Ex)

A wolf-in-sheep’s-clothing can infest a creature with its eggs in one of two ways. A creature that eats a carcass used by the monster as a corpse lure automatically becomes implanted. Alternatively, up to once per day, a wolf-in-sheep’s-clothing can implant an egg into a helpless or pinned creature as part of a grapple action. The target can resist being implanted with a DC 16 Fortitude save, but if it fails, 117 the seed gestates and becomes a self-aware creature that slowly steals nourishment from its host before finally exploding free of its host’s gut. The parasite can be cut free of the host’s belly with a DC 26 Heal check, which takes 1 hour and deals 3d6 slashing damage regardless of success or failure.

Remove affliction (or any similar effect) also kills an implanted egg.

Pull (Ex)

The wolf-in-sheep’s-clothing can pull a grappled creature 5 feet towards its mouth each round as a swift action. If a creature has been pulled to be adjacent to the wolf-in-sheep’s-clothing, the aberration may bite the grappled creature as a swift action.


Environment forests
Organization solitary

Mimics are strange aberrations that assume the form of mundane furnishings and household objects. They maintain their forms for days at a time and lie in wait for unsuspecting prey to interact with them. Once the victim touches the mimic, the aberration springs to life, revealing a large mouth to quickly bite and consume its prey before it can escape. The mimic is aided by a chemical adhesive that is naturally exudes over its entire form.

Most mimics are the relative size of a human, assuming the form of small beds, chests, and wardrobes.

Rumors persist of mimics that larger – even those that are the size of houses and assume the form as such.

Wolf-in-Sheep’s-Clothing Egg

Type disease (ingested); Save Fortitude DC 16

Track physical; Frequency 1/day

Effect When the infected creature dies, their body takes 3d4+16 points of damage as a new wolf-in-sheep’s-clothing bursts free.

Cure 3 consecutive saves

A wolf-in-sheep’s-clothing is a variant species of mimic that evolved to hide itself in natural forests, rather than urban locals. These aberrations assume the form of a tree stump or clump of rocks. It uses tentacles on its body to animate the dead bodies of former prey like a puppeteer. This lures other animals– and sometimes larger prey – into the clutches of the wolf-in-sheep’s-clothing.

The corpse lure serves an additional purpose, as a wolf-in-sheep’s-clothing will leave eggs inside the corpse to be ingested by a creature, who will then carry the egg to a new region. Here, the egg will eventually erupt from the creature’s stomach, giving birth to a new wolf-in-sheep’s-clothing.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.