Home >Game Mastering >Bestiary >Enemies by Type >Aberrations >Mimic, Mindslave >

Mimic, Mindslave (Greater)

Greater Mindslave Mimic CR 5

What appeared to be a cargo canister comes to life as it grows long, glistening tentacles and a number of sharp teeth.

XP 1,600
N Medium aberration (shapechanger)
Init +1; Senses darkvision 60 ft.; Perception +11

DEFENSE HP 70

EAC 17; KAC 19
Fort +7, Ref +7, Will +6
Defensive Abilities adhesive; Immunities acid

OFFENSE

Speed 10 ft.
Melee pseudopod +14 (1d6+10 B plus adhesive)
Space 5 ft.; Reach 10 ft.

STATISTICS

Str +5, Dex +1, Con +3, Int +0, Wis +1, Cha +0
Skills Athletics +16, Disguise +11
Languages Ultari
Other Abilities replicate object

SPECIAL ABILITIES

Adhesive (Ex)

A mindslave mimic is coated in a thick slime that acts as a powerful adhesive. This allows it to automatically grapple a creature it damages with its pseudopod attack, and such targets can only free themselves through application of strong alcohol or a similar solvent.

A weapon that strikes a mindslave mimic is stuck unless the wielder succeeds at a DC 12 Reflex save; a stuck weapon can be pried off with a successful DC 12 Strength check. A mindslave mimic can dissolve its own adhesive at will; otherwise, it breaks down 5 rounds after the creature dies.

Replicate Object (Ex)

A mindslave mimic can assume the shape of any object of the same size category as itself, though it can’t necessarily replicate fine details or textures. A mimic gains a +20 racial bonus to Disguise checks when imitating an object.

ECOLOGY

Mimics are thought to be the result of an mad scientist’s attempt to grant life to an inanimate object through the application of an eldritch reagents and technological genetic manipulation, the procedures for which is long lost. Over time, these strange but clever creatures have learned the ability to transform themselves into simulacra of manufactured objects, particularly in locations that have infrequent traffic by small numbers of creatures, thus increasing their odds of successfully attacking their victims.

Though mimics are not inherently evil, some sages believe that mimics attack humans and other intelligent creatures for sport rather than merely for sustenance. The desire to completely fool others is thought to be a part of their being, and their surprise attacks against others are a culmination of those desires.

A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 900 pounds. Legends and tales speak of mimics of much greater sizes, with the ability to assume the form of houses, ships, or entire dungeon complexes that they festoon with treasure (both real and false) to lure unsuspecting food within.

After a mindslave mimic is slain and its protoplasm relaxes, a gray-green “patch” identifiable as a mindslave harness becomes visible.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.