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Gug Savant

Gug Savant CR 12

XP 19,200
CE Large aberration
Init +3; Senses darkvision 60 ft.; Perception +24

DEFENSE HP 200

EAC 26; KAC 28
Fort +14, Ref +14, Will +13
Immunities disease, poison

OFFENSE

Speed 40 ft., climb 20 ft.
Melee bite +22 (2d10+20)
Multiattack bite +16 (2d10+20), 3 claws +16 (1d10+20)
Space 10 ft.; Reach 15 ft.
Offensive Abilities clutch, profane blight
Spell-like Abilities (CL 12th)

1/daybestow curse (DC 18), enervation, invisibility

STATISTICS

Str +8, Dex +3, Con +5, Int +0, Wis +2, Cha +4
Feats Blind-Fight, Lunge
Skills Athletics +24 (+28 when climbing), Mysticism +19, Stealth +19, Survival +19
Languages Undercommon
Other Abilities compression

SPECIAL ABILITIES

Clutch (Ex)

A gug savant gains a +4 bonus to attacks rolls when attempting a grapple combat maneuver against a creature smaller than itself.

As a full action, a gug savant can attempt two grapple combat maneuvers against a creature with a –4 penalty to the attack rolls.

Profane Blight (Su)

Once per day as a standard action, a gug savant can call up unholy power to smite all good and neutral (not evil) creatures within 30 feet of itself. Each affected creature takes 5d8 points of damage and is sickened for 2d4 rounds. A successful DC 19 Will save reduces damage to half and negates the sickened effect. The effects cannot be negated by remove affliction or remove condition, but break enchantment is effective.

ECOLOGY

Environment any underground
Organization solitary

Gugs are inhuman monstrosities that dwell in the deep places of the world. Whether they were banished to the dark lands by ancient gods or the light-loving races they terrorized, or perhaps were brought to the deep realms by dark powers from some even more inhuman nightmare realm, is unknown, but gugs are loathed by other races for their carnal rites of slaughter.

Gugs are 16 feet tall and weigh nearly 2,000 pounds, but they move with an eerie, unnatural gait as though their limbs contained far too many joints. They can contort and distend their limbs for greater reach or to wriggle easily through impossibly Small passages. Gugs may cling for long hours to cave walls or just within dark side-caverns, lying in wait for prey to stumble too close. Their senses are keen, however, and their joy in the bloody hunt is considerable and gugs who catch the scent of blood may stalk their prey for long days, even venturing at times beyond their caves to dare the bright lands of the surface in search of tasty meat to drag back for their horrific sacrifices.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.