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Ghorazagh

Ghorazagh CR 13

With an armored spherical body, numerous tentacular legs, and a multi-eyed visage, this creature is truly hideous.

XP 25,600
NE Large aberration
Init +4; Senses bloodsense, darkvision 60 ft.; Perception +23

DEFENSE HP 250

EAC 28; KAC 30
Fort +15, Ref +15, Will +15
Weaknesses vulnerable to sonic

OFFENSE

Speed 40 ft., climb 40 ft., fly 40 ft. (Su, perfect)
Melee bite +26 (2d12+20 P plus blood drain [1d4 Con]) or claws +23 (3d12+20 S) or tentacles +26 (2d12+20 B plus grab)
Multiattack bite +20 (2d12+20 P plus blood drain [1d4 Con]), claws +17 (3d12+20 S), tentacles +20 (2d12+20 B plus grab)
Space 10 ft.; Reach 10 ft.
Offensive Abilities blood drain, blood spray

STATISTICS

Str +8, Dex +4, Con +6, Int +0, Wis +0, Cha +0
Skills Athletics +23, Engineering +23, Survival +28
Languages Aklo, chemical communication
Other Abilities unliving

SPECIAL ABILITIES

Bloodsense (Su)

A ghorazagh notices living creatures within 60 feet just as if it possessed the blindsight ability.

Blood Spray (Su)

Once every 1d4 rounds, a ghorazagh can unleash a 20-foot cone of blood and eldritch enzymes. Any living creature struck by a ghorazagh’s bloodspray must succeed at a DC 19 Fortitude save or be affected as by the spell slow. A slowed creature struck by a ghorazagh’s bloodspray a second time must make an additional save or be paralyzed. These effects last for 2d6 rounds. A ghorazagh can also consciously alter its enzymes, producing a spray that removes all effects of this ability.

Chemical Communication (Ex)

Ghorazaghs can communicate with other ghorazaghs within 60 feet via pheromone transmission. In a ghorazagh hive, this range extends to cover the entire hive. This is a silent and instantaneous mode of communication that only ghorazaghs can understand.

ECOLOGY

Environment any underground
Organization solitary, pair, colony (3-9), or hive (10-40)

Ghorazaghs—or gore weavers—float like tumorous specters through the deepest, most alien cavities of the lightless underground, preying upon the wretched vermin of those horrid places. Cunning, with minds and drives unknowable and obscene to those of lands above, the gore weavers only recently became aware of the fertility and bounty of the surface world and are now slowly turning their ebon eyes upward.

While ghorazaghs can digest nearly anything, they are incapable of digesting blood. Their digestive systems process flesh, bone, and all other organic material, filtering out blood and storing it in large reservoirs within their bodies, whereupon the blood is mixed internally with mucus and other strange fluids to form a thick, gluelike substance. While a ghorazagh can spray this fluid as an attack to impede prey, the primary use of the foul substance is as a building material. Ghorazagh hives are constructed entirely of this material, which when it dries has the strength of metal while retaining a dark red resinlike appearance. A ghorazagh hive is a nightmare place as a result—twisting tunnels with an eerily organic appearance that can wind for miles on end.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.