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Drakainia CR 25

This woman’s upper body is shapely and beautiful, but her lower body is bloated, with pulsating tumors and writhing tentacles.

XP 1,638,400
NE Huge aberration
Init +6; Senses darkvision 120 ft., lifesense, true seeing; Perception +41
Aura mutation aura (30 ft., DC 30)


EAC 41; KAC 42
Fort +21, Ref +21, Will +28
Defensive Abilities regeneration 10 (negative energy); DR 10/good; Immunities disease, poison, polymorph effects; SR 36


Speed 50 ft., climb 30 ft., swim 30 ft.
Melee claws +36 (12d12+31 S; critical demon fever [DC 30])
Multiattack 4 claws +32 (6d12+31 S)
Ranged noxious spit +34 (8d6+25 A)
Spell-Like Abilities (CL 25th)

1/daymass inflict pain, regenerate, greater resistant armor, snuff life
3/daycorrosive haze, dominate person, mystic cure (5th-level), resistant aegis
At willdimension door, status

Offensive Abilities drakainia’s kiss


Str +8, Dex +6, Con +6, Int +12, Wis +2, Cha +15
Feats Improved Critical
Skills Bluff +41, Life Science +46, Mysticism +46, Sense Motive +41
Languages Abyssal, Aklo, Aquan, Common, Draconic, Infernal, Terran
Other Abilities birth spawn, mutation aura, sacrifice spawn, transfer suffering, well of life


Birth Spawn (Su)

As a full-round action, a drakainia can spend a Resolve Point to give birth to a spawn. This ability functions as the summon creature spell, except the drakainia’s spawn remain until destroyed or die of natural causes (usually within 2d4 days, with the exception of favored spawn, as described below). Use the statistics for a Small, Medium, or Large elemental, apply the aberration summoning graft below, and add a random mutation from the table. A drakainia may only have as many spawn as her base number of Resolve Points at any given time. Spawn created by this ability, as well as those incubated from creatures slain while mutated by its aura, are completely under the control of the drakainia as if dominated.

Drakainia’s Kiss (Su)

A drakainia can kiss a helpless or grappled target with a full action similar to a coup de grace. A kissed opponent must succeed on a DC 30 Fortitude save or begin a hideous transformation into a drakainia spawn. In 1d4 rounds, the target begins to mutate, gaining the staggered condition and two of the mutations on the table below (these are in addition to any mutations from the mutation aura ability). In another 1d4 rounds, the target must succeed at a second DC 30 Fortitude save or begin changing physical shape into a tentacled monstrosity, gaining the Stunned”>stunned condition for 1d4 rounds and the aberration creature type.

These changes can be reversed by greater remove condition or psychic surgery spells. If the target fails a third DC 30 Will saving throw, it transforms fully into a drakainia spawn under the control of the drakainia. This full transformation can only be reversed by a successful break enchantment spell followed by greater remove condition or psychic surgery spells.

Mutation Aura (Su)

A drakainia’s aura pulses with developing life. All poisons or diseases active within her 30-foot aura have an onset of 1 round and a frequency of 1/minute. In addition to this, all creatures within a drakainia’s mutation aura must succeed at a DC 30 Fortitude save or be afflicted with a random mutation from the list below. Mutated creatures take a -4 penalty to Charisma and a -2 penalty on saving throws against diseases. These mutations can only be reversed by a greater remove condition or psychic surgery spell; the mutations are removed 1 minute after successfully casting either spell.

Creatures that die within the drakainia’s aura absorb its twisted energies, incubating drakainia spawn in 1d4 rounds. Creatures killed this way can’t be resurrected by any effect short of a miracle or wish.

Sacrifice Spawn (Su)

When a drakainia uses her dimension door spell-like ability, instead of the normal range, she can choose to teleport to any space occupied by one of her spawn that is within 1 mile of her. On arrival, she explodes out from her offspring, destroying it entirely.

Transfer Suffering (Su)

As a swift action, a drakainia can transfer a single harmful spell effect or condition from herself to one of her offspring that is currently within her mutation aura.

Well of Life (Su)

By spending 1 Resolve Point, a drakainia can unleash the primal life energy within her body to channel positive energy in a 30-foot radius burst, healing herself and all her spawn within this range for 3d8+2 HP.


Environment any
Organization solitary plus 1d3 spawn and 1 one favored spawn

The terrifying drakainia is the progenitor of any number of mutated cosmic horrors, as she draws in life energies unto herself from the world around her. This stolen vitality keeps her humanoid features eternally young and beautiful while engorging her monstrous parts with terrible fecundity, allowing her to give birth to mutated horrors and abominations beyond description, all of which serve their beloved mother faithfully unto death. She is always encountered with at least a handful of her favored children, as well as other progeny she can sacrifice to protect herself.

With their help, she seeks to spread mutation and misery, warping those she encounters into a twisted mockery of life.

Drakainia Spawn

Each creature a drakainia spawns, and any creature affected by its mutation aura, gains one of the following mutations. While potentially powerful, these abilities come at the cost of agonizing physical and mental trauma. Spawn born with mutations know nothing but such misery, but creatures mutated by a drakainia’s mutation aura become shaken and fatigued by the shock of mutation. They can attempt a Fortitude save each round to end the fatigue and a Will save each round to end the shaken condition, with a cumulative +1 bonus to each save for every round after the first. A drakainia can use its dominate person spell-like ability on any creature mutated by its power, regardless of its type; humanoids mutated by it take a -2 penalty on their saving throws against its dominate person ability.

Aberration (Summoning graft)

Type Aberration

Alignment NE

Traits darkvision 60 ft.

Skills Add Athletics, Acrobatics, Stealth, Survival

Languages Aklo, telepathy 100 ft. (drakainia and drakainia spawn only)

Spawn Mutations
d% Mutation
01-10 Impenetrable Skin (Ex) The drakainia spawn’s skin is tough and scaly. It gains DR 5/—.
11-20 Covered in Eyes (Ex) Eyes cover the front and back of the creature’s head. Opponents gain no bonuses against the creature from flanking, and the creature gains a +5 bonus to initiative and Reflex saves, and a +10 bonus to Perception. The creature gains darkvision 60 feet if it did not already have the ability.
21-30 Chameleon Scales (Ex) This creature is covered in scales that shift their hue to blend in with their surroundings. The creature gains a +8 racial bonus on Stealth checks and can make Stealth checks to hide even if it lacks cover or concealment“>concealment. The creature also gains the trick attack class ability as if it had levels in the operative class equal to its CR.
31-40 Poison Glands (Ex) The creature has a pair of poison sacs near its mouth. It gains immunity to poison, and three times per day it can spit a dose of deathblade poison up to 20 feet as a ranged touch attack.
41-50 Pestilent (Ex) Creatures gaining this mutation become Small in size, gain immunity to disease, and infect targets with demon fever on a critical hit.
51-60 Giant Growth (Ex) Creatures gaining this mutation become Large in size, gaining +4 to Strength.
61-70 Energy Resistant (Ex) Creatures gaining this mutation gain immunity to radiation effects and energy resistance 10 to three energy types from the following list: acid, cold, electricity, fire, force effects, negative energy, or sonic. Alternatively, the creature may instead gain immunity to radiation effects and to one of the listed energy types.
71-80 Multiple Heads (Ex) The creature has 2d4 heads, granting it a +4 racial bonus on saving throws against illusions and enchantments and a +8 racial bonus on Perception checks. The creature speaks an additional number of languages equal to its total number of heads. Each head speaks with a different voice, allowing it to cast confusion once per day.
81-90 Tentacles (Ex) The creature’s legs are replaced with multiple tentacles. It can’t be tripped, gains a 20 ft. climb and swim speed, and gains a +8 racial bonus to perform a grapple combat maneuver.
91-00 Favored Spawn (Su) Favored spawn are those a drakainia has marked as successful or quasi-successful mutations. These powerful spawn gain a +4 luck bonus on all saving throws, a +4 increase to KAC, and a +4 inherent bonus to two ability scores. Creatures who gain this mutation from the drakainia’s aura must succeed at a DC 30 Will save or be subject to the drakainia’s control as though affected by a dominate person spell. If the subject succeeds, the drakainia can attempt to establish control again in 1d4 rounds.
Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.