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Cloaker

Cloaker CR 5

This ray-like creature opens a toothy maw and leers with glaring red eyes. Behind it whips a menacing tail of segmented bone.

XP 1,600
CN Large aberration
Init +2; Senses darkvision 60 ft.; Perception +11

DEFENSE HP 77

EAC 18; KAC 20
Fort +6, Ref +6, Will +2
Defensive Abilities shadow shift

OFFENSE

Speed 10 ft., fly 40 ft. (Ex, average)
Melee bite +15 (1d6+10 P) or tail slap +15 (1d8+10 B)
Space 10 ft., 10 ft. reach (5 ft. with bite)
Offensive Abilities engulf, moan

STATISTICS

Str +5, Dex +2, Con +3, Int +0, Wis +0, Cha +0
Skills Disguise +14, Sense Motive +11, Stealth +11
Languages Aklo

SPECIAL ABILITIES

Engulf (Ex)

A cloaker can try to wrap a Medium or smaller creature in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whip-like tail to strike at other targets. Attacks that hit an engulfing cloaker deal half their damage to the monster and half to the trapped victim.

Moan (Ex)

A cloaker can emit an infrasonic moan as a standard action, with one of four effects.

  • Fear: All creatures in a 30-foot spread must succeed at a Will save or become panicked for 2 rounds.
  • Nausea: All creatures in a 30-foot cone must succeed at a Fortitude save or fall prone and be nauseated for 1d4+1 rounds.
  • Stupor: A single creature within 30 feet succeed at a Will save or be affected by hold monster for 5 rounds.
  • Unnerve: Anyone within a 60-foot spread automatically takes a –2 penalty on attack and damage rolls. Those in the area for more than 6 consecutive rounds must succeed at a Will save or enter a trance, helpless until the moaning stops.

Cloakers are immune to these sonic, mind-affecting attacks. A creature that successfully saves against the cloaker’s fear, nausea, or unnerve moans cannot be affected by that same moan effect from that cloaker for 24 hours. All of the save DCs against a cloaker’s moan are DC 14.

Shadow Shift (Su)

When in dim illumination, a cloaker can manipulate shadows once per day to cast either wisp ally or holographic image I.

ECOLOGY

Environment underground
Organization solitary, pair, mob (3-6), or flock (7-12)

Resembling hideous flying manta rays, cloakers are mysterious and paranoid creatures. A typical specimen has an 8-foot wingspan and weighs 100 pounds.

A cloaker’s motives are hidden and confusing, and they distrust even their own kind. Their strange shape allows them to disguise themselves as a variety of cloaks, tapestries, and other mundane objects, and stories linger of cloakers that ally with other creatures, hitching a ride on their backs and aiding in their ally’s protection for their own inscrutable reasons. A rare few are priests of ancient gods, leading cults of cloakers and skum to undertake all manner of hideous rites and working toward singularly sinister goals.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.