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Chuul CR 7 (Combatant)

XP 3,200
CE Large aberration (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +14


HP 105
EAC 19; KAC 21
Fort +9; Ref +9; Will +8
Immunities poison


Speed 30 ft., swim 20 ft.
Melee claw +17 (2d6+12P plus grab)
Space 10 ft.; Reach 5 ft.
Offensive Abilities paralytic tentacles


Str +5; Dex +2; Con +4; Int +0; Wis +4; Cha -3
Skills Athletics +19, Life Science +14, Stealth +14
Languages Aklo
Other Abilities amphibious, water breathing


Paralytic Tentacles (Ex)

A chuul can transfer a grappled victim from a claw to its tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage, instead exuding a paralytic secretion. Anyone held in the tentacles must succeed on a DC 15 Fortitude save each round on the chuul’s turn or be paralyzed for 6 rounds. While held in the tentacles, paralyzed or not, a victim automatically takes 1d8+12 points of piercing damage each round from the creature’s mandibles.


Environment temperate swamps
Organization solitary, pair, or pack (3-6)

Chuul are intelligent, lobster-like predators that lurk in shallow pools and cisterns; waiting in ambush to attack unwary prey. Although excellent swimmers, chuul prefer to attack land-bound creatures. Once the chuul have grabbed their prey in their pincers, they drag the unfortunate victim into the water where the chuul has the advantage; paralyzing the prey with its tentacles before beginning to feed on the unfortunate creature while it is still alive.

A chuul appears to be a crustacean-like monster with a tentacle-filled mouth and massive pincers. It stands 8 feet tall and weighs 650 pounds (65 bulk).

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.