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Choker

Choker CR 2

This hunched-over wretch has long, pliable arms like tentacles capped with five wide, spiny claws.

XP 600
CE Small aberration
Init +2; Senses darkvision 60 ft.; Perception +8

DEFENSE HP 33

EAC 14; KAC 16
Fort +3, Ref +3, Will +3

OFFENSE

Speed 20 ft., climb 10 ft.
Melee tentacles +8 (1d4+8 B plus grab)
Offensive Abilities constrict (1d4+8 B), strangle

STATISTICS

Str +3, Dex +2, Con +1, Int -3, Wis +1, Cha -2
Skills Acrobatics +8, Athletics +11, Survival +8
Languages Aklo
Other Abilities Quickness

SPECIAL ABILITIES

Strangle (Ex)

Chokers have an unerring talent for seizing their victims by the neck. A creature that is grappled by a choker cannot speak or cast spells with verbal components.

Quickness (Su)

A choker is supernaturally quick. It can take an extra move action during its turn each round.

ECOLOGY

Environment any underground
Organization solitary, pair, or clutch (3-8)

Underground predators that often dwell on the outskirts of subterranean ruins or in the deep shadows of nameless cavern and in the cracks and crannies of grimy cities or even spacecraft and space stations when curiosity leads them to investigate, chokers lurk in the darkness and lash out with their long, rubbery arms to grasp prey as it passes by. They seldom attack multiple enemies at once, stalking their quarry until they can isolate a weaker victim from its pack.

Chokers walk with a disturbing, almost comical gait due to their extremely limber legs. Weighing only 35 pounds and standing no taller than a halfling, chokers have no problem skittering across walls and ceilings, often lodging themselves into shadowy corners, tunnel intersections, walls, or staircases. A choker will attempt to grasp creatures of almost any size but prefers lone prey of its size or smaller.

Chokers appear to have little culture of their own, gathering only briefly to mate before their wanderlust and hunger spurs them again to a solitary existence. Their just-better-than-animalistic intelligence grants them a fascination with the trappings of society even if they do not truly understand it. Accordingly, the grubby lair of a choker (often situated in a difficult-to-reach nook or cranny) usually contains valuable objects such as rings, brooches, cloak clasps, and loose coins gathered from devoured victims.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.