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Bil’djooli

Bil’djooli CR 6

A being resembling a humanoid octopus with translucent blue skin bears an unusual metal rod with glowing arcane signals. Its leather vest is connected to a round glass helmet filled with clear fluid.

XP 2,400
LE Medium aberration (aquatic)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +13
Aura contamination (5 ft., DC 14)

DEFENSE HP 90

EAC 18; KAC 20
Fort +8, Ref +8, Will +5; –2 vs. diseases and poisons
Resistances cold 10
Weaknesses vulnerability to toxins

OFFENSE

Speed 20 ft., swim 50 ft.
Melee soldier bil’djooli rod +13 (1d8+6 A, C, E, or F)
Multiattack 4 tentacles +11 (1d4+6 B plus contamination)
Ranged soldier bil’djooli rod +16 (1d8+6 A, C, E, or F)
Offensive Abilities contamination (DC 14)

STATISTICS

Str +2, Dex +5, Con +3, Int +1, Wis +3, Cha +1
Skills Engineering +13, Mysticism +13, Stealth +16
Languages Bil’djooli, Ultari
Gear soldier bil’djooli rod, freebooter armor II

SPECIAL ABILITIES

Bil’djooli Rod

Bil’djooli soldiers wield mystical weapons known as bil’djooli rods, which can be wielded in melee and also can be used to make ranged attacks with a range of 60 feet.

Contamination (Ex)

Bil’djooli secret toxins that wash away easily in water, contaminating their threatened squares with a mild paralytic. When the bil’djool is not submerged, the poison only affects those struck by its slam attacks, or who strike it with nonreach melee weapons. Out of the water, a bil’djool must make a save against this poison once per hour. Older and more powerful Bil’dooji have more potent slime.

Bil’djooli Slime

Type poison (contact), Save Fortitude DC 14; Track Strength, frequency 1/day for 3 days, cure 1 save.

Vulnerability to Toxins

Bil’djooli take a –2 racial penalty to saving throws against diseases and poisons.

ECOLOGY

Environment any aquatic
Organization solitary, team (2–4), or squad (5–12)

Bil’djooli are an aggressive race of interplanetary travelers who raid worlds for their own gain and routinely scavenge alien technology. Once sorely pressed, the bil’djooli now range across disparate systems to find the fresh water essential for the continuation of their race. Bil’djooli physiology requires a significant amount of clean, fresh water in order to breathe and metabolize food properly.

Their immune systems are strong, but delicate, and they produce toxins offensive to most living creatures very quickly. Without protective gear, bil’djooli poison is actually more dangerous for the bil’djooli than it is for most creatures they encounter. As aquatic creatures, they wear protective helmets full of fresh water they can breathe through a series of gills in their throat, lest they poison themselves and their fellow soldiers.

Regardless of rank or station, all bil’djooli receive intensive martial training, learning to fight with mass-produced technomagical rods that can fire rays of magical energy. Bil’djooli soldiers obey orders without question, owing to a combination of redundant training, negative reinforcement, honored military traditions, and the belief that conquest alone perpetuates their species. Bil’djooli are masters at guerilla and pack tactics in combat and excel at flanking and ambush maneuvers.

The bil’djooli spread filth across the galaxy, polluting entire planets with a naturally occurring byproduct of their toxic skin. Hailing from a dozen different home worlds, their kind has sought a means to inhabit aquatic worlds for generations without having to leave them behind.

Bil’djooli family life is harsh from the beginning. Families are governed by ordered pair which lay hundreds of eggs over a lifetime. Though bil’djooli have distinctive male and female internal anatomies, their breeding produces a thick slime full of eggs that is then carried by both parents.

The slime is spread across a flat surface when the eggs near maturity, and a dozen bil’djooli might hatch from a single clutch. Bil’djooli young learn quickly and train for survival and combat almost from birth, competing with one another for food and favor. While individual families do not always encourage violence among siblings, there are few penalties in the military meritocracy for murdering a sibling with cause.

A single bil’djooli is 7 feet long from head to tentacle. They have somewhat translucent blue or purple skin with a white or pale blue underside to their tentacles. A mature bil’djooli weighs 300 pounds.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.