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Azaka Warrior

Azaka Warrior CR 3

This enormous insectile abomination resembles a horrific cross between praying mantis and crab. Its multi-faceted eyes glow with blue-white light.

XP 300
LE Large aberration
Init +0; Senses darkvision 60 ft.; Perception +9
Aura radioactive aura (10 ft.; see below)


EAC 15; KAC 17
Fort +4, Ref +4, Will +6
Immunities azaka immunities


Speed 40 ft., burrow 10 ft.
Melee pincers +10 P, 1d8+8
Space 10 ft.; Reach 5 ft.
Offensive Abilities death throes, paralytic grasp


Str +2, Dex +0, Con +4, Int +0, Wis +2, Cha +0
Skills Athletics +12, Intimidate +9, Stealth +9
Languages Azaka, telepathy 120 ft.

Other abilities hive mind


Death Throes (Ex)

When killed, an azaka warrior explodes in a burst of radiation that deals 3d4 points of damage in a 10-ft. radius and leaves an area of low radiation that lasts for 2d4 hours. A successful DC 14 Reflex save halves the damage, but all within the area of effect must save against radiation sickness.

Paralytic Grasp (Ex)

An azaka warrior can attempt to paralyze a grappled creature as a standard action. By grasping the creature with both pincers on a successful attack roll, it secretes a neuro-toxin into the grappled victim. The creature must succeed at a DC 14 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Constitution-based. This is a poison effect.


Environment any underground
Organization solitary, pair, clutch (3-6), swarm (5-8 plus 1-2 azaka thoughtseekers and 3-15 insectile creature slaves), or hive

Azaka warriors serve as the rank-and-file grunts and workers of their hives. Their formidable pincers serve as both deadly weapons and efficient digging implements. While azaka thought-seekers serve to help the hive find aetherite and transform other lifeforms into insectile slaves, azaka warriors do the actual labor of digging out aetherite crystals and subduing victims for the thought-seekers to entrap. When encountered outside their tunnels, azaka warriors are typically together on a mission to accomplish one or both of these tasks. They almost never work individually.

The azaka have evolved to ensure the continuation of their species even in the direst of circumstances. If a hive loses too many of its thought-seekers, it chooses a small number of azaka warriors to undergo a transformation into thought-seekers. This transformation requires one hundred pounds of raw aetherite per HD of the azaka warrior (typically 400 lbs.) and nine days, after which time the azaka warrior must succeed at a DC 20 Fortitude save or be reduced to a mildly toxic slurry. On a successful save the newly born thought-seeker emerges from its cocoon.

Azaka warriors stand about 7 feet tall and weigh nearly 1,500 pounds.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.