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Spellguard

You can ward an ally against a spell at the cost of your own mystical defenses.

Prerequisite(s): Mysticism 3 ranks.

Benefit(s): As a reaction when an adjacent ally is targeted by a spell or spell-like ability, you can create a minor protective ward, granting that ally a +2 insight bonus to their saving throw against that effect. This effect distracts you from your own defenses, and you take a –2 penalty to saving throws against spells and spell-like abilities until the beginning of your next turn. Once you use this ability, you can’t use it again until you regain Stamina Points with a 10-minute rest.

Section 15: Copyright Notice

Starfinder Character Operations Manual © 2019, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, Simone Dietzler, Jennifer Dworschack-Kinter, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Vanessa Hoskins, Jenny Jarzabski, Jason Keeley, Lyz Liddell, Luis Loza, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Conor J. Owens, Joe Pasini, Owen K.C. Stephens, Jason Tondro, and Landon Winkler.