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Submarine Skirmish (Combat)

You can flip, twist, and turn in deadly and dangerous attacks in the water.

Prerequisite(s): Aquatic subtype

Benefit(s): When you use the charge action while swimming, you may choose to either negate the normal -2 penalty to your AC or the -2 penalty to the attack roll for using the charge action. Alternatively, you can accept that penalty in order to take your charge attack at any point during your movement, continuing the remainder of your movement in a straight line after attacking. You must move at least 10 feet before taking your charge attack.

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