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Pirate Fighter, Advanced Tier 1/2

Tiny Interceptor

Built around a coilgun, this fighter can engage at long range, has better overall defense, speed and computer systems than the cheaper models. This model is often used by a better class of criminal and private security forces.

Speed 10; Maneuverability perfect (+2 Piloting, turn 0)
AC 17; TL 17
HP 30; DT —; CT 6
Shields basic 20 (forward 6, port 4, starboard 4, aft 6)
Attack (Forward) coilgun (4d4)
Power Core Micron Heavy (70 PCU); Drift Engine none; Systems MK1 mononode computer, budget short-range sensors, mk 4 armor, mk 4 defenses; Expansion Bays none Modifiers +1 any one check per round; +2 Piloting; +0 Computers


  • Pilot gunnery +5, Piloting +12 (1 rank)

This ship was constructed with 40 Build Points.

Knowledge Checks

A player might learn more about this ship by attempting a Computers check. A successful Computers check vs. the DCs listed below will reveal the indicated information.

Pirate Fighter Advanced Tier 1/2
Tiny Interceptor Computer Check DC’S
DC 15 Tiny Interceptor; Speed 10, Perfect Maneuverability, Crew One.
DC 20 AC 17, TL 17, 30 Hull Points, 20 Shields, Power Core 70
DC 25 Forward facing coilgun DC 30 No Expansion Bays, No Escape Pods, No Cargo Bays.
Section 15: Copyright Notice

Galaxy Pirates – Pirate Fighter © 2017, Evil Robot Games; Authors: Paul Fields, Jim Milligan.