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Millennia Tier 12

Gargantuan carrier

The Millennia resembles a sleek bird skull, with delicate, rippled fins. When cruising, the ship remains compact, yet in combat its “beak” opens to reveal a magnetic launch strip capable of firing a swarm of fighters into the fray with incredible speed. Even more disturbing, its fins detach, floating in a perfect magnetic field lock—their purpose is a highly classified secret.

Speed 4; Maneuverability poor (turn 3); Hyperspace 1; AC 23; TL 23
HP 330; DT 10; CT 66
Shields medium 160 (forward 40, port 40, starboard 40, aft 40)
Attack (Forward) super plasma cannon (3d6×10)
Attack (Port) heavy laser cannon (4d8)
Attack (Starboard) heavy laser cannon (4d8)
Attack (Turret) high explosive missile launcher (4d8), high explosive missile launcher (4d8)
Power Core Gateway Heavy (400 PCU); Hyperspace Engine Signal Basic; Systems budget long-range sensors, crew quarters (common), mk 5 armor, mk 6 defenses, mk 2 trinode computer; Expansion Bays cargo holds (2), hangar bays (2)
Modifiers +2 any three checks per round, +1 Piloting; Complement 120

Crew

  • Captain Bluff +22 (12 ranks), Diplomacy +22 (12 ranks), gunnery +22, Intimidate +22 (12 ranks), Piloting +23 (12 ranks)
  • Engineers (2 officers, 30 crew each) Engineering +22 (12 ranks)
  • Gunners (3 officers, 15 crew each) gunnery +22
  • Pilot (1 officer, 4 crew) Piloting +28 (12 ranks)
  • Science Officer (1 officer, 3 crew) Computers +22 (12 ranks)