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Fire Whale Tier 1/4

N Small starship magical beast (extraplanar)

Speed 6; Maneuverability good (turn 1); Drift —
AC 11; TL 11
HP 40; DT —; CT 8
Shields basic 20 (forward 5, port 5, starboard 5, aft 5)
Attack (Forward) breath weapon (2d4)
Power Core heart (75 PCU); Drift Engine none; Systems none; Expansion Bays none;
Other Abilities bite, fire affinity, living starship, solar adaptation, void adaptation


Engineer (1 action) Engineering +5 (1 rank)
Gunner (1 action) gunnery +4
Pilot (1 action) Piloting +10 (1 rank)


Bite (Ex) An augmented fire whale that enters another starship’s hex can bite that ship (+4 [2d4] with the ripper special property).

Breath Weapon (Ex) The fire whale’s natural breath weapon has been cybernetically augmented into a direct-fire starship weapon that has short range and the broad arc special property.

Fire Affinity (Su) The fire whale takes half damage from starship laser weapons.

Living Starship (Ex) An augmented fire whale is a living creature so immense that it functions as a starship (and thus engages only in starship combat). It has no crew, but it can still take crew actions using the skill bonuses and ranks listed above. Modifiers for its size, speed, and maneuverability have already been factored into its statistics. Use the following table to determine the effects when a fire whale takes critical damage. The fire whale’s brain doesn’t take critical damage conditions.

d% System Effect
1–30 Weapon Condition applies to all gunner actions.
31–60 Propulsion Condition applies to all pilot actions.
61–90 Heart Condition applies to all engineer actions, except when patching or repairing the heart.
91–100 Brain During the next round, each of the fire whale’s attempted actions has a 25% chance of failure.
Section 15: Copyright Notice

Starfinder Adventure Path #15: Sun Divers © 2019, Paizo Inc.; Authors: Joe Pasini, with Judy Bauer, Lacy Pellazar, Owen K.C. Stephens, and Linda Zayas-Palmer.