Resembling pale-green crystal more than metal, noqual can be worked as easily as iron. Noqual’s crystalline structure gives a strength that belies its surprisingly low weight. This starmetal is strangely resistant to magic, and is commonly used in binders and manacles intended to confine spellcasting prisoners and in gear intended for use in magic-laden environments. Objects fashioned from noqual gain a +4 bonus to saving throws against magical effects.
Weapons and ammunition made of noqual sap magic from the target, dealing additional damage to creatures largely derived from magical effects. Noqual weapons and ammunition gain a +1 enhancement bonus to damage rolls against magical constructs, magically created undead, and creatures summoned by magic. For melee weapons, this enhancement bonus increases by 1 for every 6 item levels the weapon has, up to +4 at 18th level; this enhancement bonus increase does not apply to ammunition.
Noqual can be woven into armor composite. Wearing armor with noqual in it grants you a +1 enhancement bonus to saving throws against magical effects. However, if you cast spells while wearing noqual armor, you treat your caster level as 1 lower when determining the range and duration of your spells and for caster level checks.