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Special Materials

Some weapons can be crafted using materials that have innate special properties. Only cartridges of ammunition and melee weapons that deal bludgeoning, piercing, or slashing damage can be made out of special materials. If you make a weapon out of more than one special material, you get the benefit of only the most prevalent material.

Each of the special materials described below has a defined game effect. Some creatures have damage reduction making them resistant to all but a special type of damage (such as that dealt by evil-aligned weapons) or damage from weapons of a particular material (such as cold iron). Characters may choose to carry several different types of weapons, depending on the types of creatures they most commonly encounter.

Each special material has specific properties and effects.

Normally weapons and ammunition without metal parts can’t be made from most of these materials, a weapon that deals only energy damage doesn’t usually benefit from being made of such a material, and any device can only benefit from a single special material. For more information on special materials, see page 191 of the Core Rulebook.

Table 1–14: Special Materials shows the additional costs incurred for making items that incorporate a given special material. The table also includes the price of 1 bulk of starmetals in raw form; these raw materials are trade goods.

Material Item/Object Price
Abysium Ammunition (1 piece) +70 credits
Abysium Raw Material (1 bulk) 1,125 credits
Abysium Weapon +4,500 credits
Adamantine Alloy Ammunition (1 piece) +50 credits per cartridge
Adamantine Alloy Armor +2,500 credits
Adamantine Alloy Raw Material (1 bulk) 625 credits
Adamantine Alloy Weapon +2,500 credits
Cold Iron Ammunition (1 piece) +9 credits per cartridge
Cold Iron Raw Material (1 bulk) 115 credits
Cold Iron Weapon +450 credits
Djezet Armor, Item or Weapon +2,000 credits
Djezet Raw Material (1 bulk) 500 credits
Horacalcum Ammunition (1 piece) +70 credits
Horacalcum Armor or Weapon +3,500 credits
Horacalcum Raw Material (1 bulk) 875 credits
Inubrix Ammunition (1 piece) +50 credits
Inubrix Armor or Weapon +2,500 credits
Inubrix Raw Material (1 bulk) 625 credits
Khefak Armor Khefak +500 credits
Khefak Armor Thasteron Khefak +2,000 credits
Noqual Ammunition (1 piece) +40 credits
Noqual Armor +2,000 credits
Noqual Raw Material (1 bulk) 500 credits
Noqual Weapon (Melee) +2,000 credits
Siccatite Armor or Weapon +2,500 credits
Siccatite Raw Material (1 bulk) 626 credits
Silver Ammunition (1 piece) +6 credits per cartridge
Silver Raw Material (1 bulk) 75 credits
Silver Weapon +300 credits
Voidglass Ammunition (1 piece) +70 credits
Voidglass Armor, shield, or weapon +4,500 credits
Voidglass Raw material (1 bulk) 1,125 credits