Some weapons can be crafted using materials that have innate special properties. Only cartridges of ammunition and melee weapons that deal bludgeoning, piercing, or slashing damage can be made out of special materials. If you make a weapon out of more than one special material, you get the benefit of only the most prevalent material.
Each of the special materials described below has a defined game effect. Some creatures have damage reduction making them resistant to all but a special type of damage (such as that dealt by evil-aligned weapons) or damage from weapons of a particular material (such as cold iron). Characters may choose to carry several different types of weapons, depending on the types of creatures they most commonly encounter.
Each special material has specific properties and effects.
Normally weapons and ammunition without metal parts can’t be made from most of these materials, a weapon that deals only energy damage doesn’t usually benefit from being made of such a material, and any device can only benefit from a single special material. For more information on special materials, see page 191 of the Core Rulebook.
Table 1–14: Special Materials shows the additional costs incurred for making items that incorporate a given special material. The table also includes the price of 1 bulk of starmetals in raw form; these raw materials are trade goods.
|Abysium||Ammunition (1 piece)||+70 credits|
|Abysium||Raw Material (1 bulk)||1,125 credits|
|Adamantine Alloy||Ammunition (1 piece)||+50 credits per cartridge|
|Adamantine Alloy||Armor||+2,500 credits|
|Adamantine Alloy||Raw Material (1 bulk)||625 credits|
|Adamantine Alloy||Weapon||+2,500 credits|
|Cold Iron||Ammunition (1 piece)||+9 credits per cartridge|
|Cold Iron||Raw Material (1 bulk)||115 credits|
|Cold Iron||Weapon||+450 credits|
|Djezet||Armor, Item or Weapon||+2,000 credits|
|Djezet||Raw Material (1 bulk)||500 credits|
|Horacalcum||Ammunition (1 piece)||+70 credits|
|Horacalcum||Armor or Weapon||+3,500 credits|
|Horacalcum||Raw Material (1 bulk)||875 credits|
|Inubrix||Ammunition (1 piece)||+50 credits|
|Inubrix||Armor or Weapon||+2,500 credits|
|Inubrix||Raw Material (1 bulk)||625 credits|
|Khefak Armor||Khefak||+500 credits|
|Khefak Armor||Thasteron Khefak||+2,000 credits|
|Noqual||Ammunition (1 piece)||+40 credits|
|Noqual||Raw Material (1 bulk)||500 credits|
|Noqual||Weapon (Melee)||+2,000 credits|
|Siccatite||Armor or Weapon||+2,500 credits|
|Siccatite||Raw Material (1 bulk)||626 credits|
|Silver||Ammunition (1 piece)||+6 credits per cartridge|
|Silver||Raw Material (1 bulk)||75 credits|