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Calecor Skull-Globe

Level 17

Source SFAA2

Price 250,000 Bulk 1

When a calecor dies, whether as a result of violence or its world being either repaired to the calecor’s satisfaction or devastated beyond hope, the illusory halves of the planet that serve as the creature’s head fuse and become a mysterious crystalline globe. A calecor skull-globe retains part of the calecor’s magical bond to its planet, making this magic accessible to anyone who touches the globe. The globe shatters if the planet to which it is bonded is destroyed.

This crystalline globe is bonded to a planet and constantly changes to reflect a real-time image of that world. Touching the globe allows you to use clairaudience/clairvoyance at a location of your choice on that planet, regardless of range and lasting as long as you concentrate. You don’t need to have prior knowledge of the location—you just zoom in on the desired point from the global view. Additionally, once per week, the globe allows you to use interplanetary teleport to transport yourself and other willing creatures touching the globe to the location you’re currently observing using the globe’s clairaudience/clairvoyance effect. If you are currently on a different plane, this teleportation shifts you back to the Material Plane, as well. A calecor skull-globe’s planetary bond can’t be changed to a new planet.