Level 9; Price 13,500; Bulk L
Thin leather gloves that have delicate steel wires running through them, telekinetic gloves allow you to manipulate objects at a distance. The gloves count as a worn magic item unless you install them in armor, taking up one upgrade slot.
While you wear the gloves, you can use psychokinetic hand as a spell-like ability at will with a range of up to 30 feet. Once per day, the glove can be used to either use psychokinetic strangulation as a spell-like ability (range 30 feet, duration 2 rounds, save DC = 13 + your key ability score modifier) or attempt to disarm or trip a target within 30 feet of you. To attempt a combat maneuver, roll 1d20 + your level + your key ability score modifier against your target’s KAC + 8. If you succeed at the disarm maneuver, you can bring the object to you, catching it in a hand you have free or allowing it to land in your space. After you use the gloves this way for the first time in a day, you can spend 1 Resolve Point to do so again, up to two more times a day. Once you use a given pair of telekinetic gloves, you can’t use a different pair for 24 hours.
Starfinder Armory © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Eleanor Ferron, Thurston Hillman, Mikko Kallio, Lyz Liddell, Ron Lundeen, Matt Morris, David N. Ross, and Russ Taylor.