The pendant of a captive-star amulet is a miniature containment field that holds magical energy compressed to resemble a tiny star. While you wear the amulet, if a spell includes you as a target, the necklace allows you to use the counter option of dispel magic against that spell as a reaction. You must attempt a dispel check (1d20 + half the amulet’s item level + your key ability score modifier). A captive-star amulet works once per day, but you can spend 1 Resolve Point to activate it a second time during that same day. Once you use a given captive-star amulet, you can’t use a different one for 24 hours.
Captive star amulets come in three types with varying functions.
Captive-Star Amulet, Red Dwarf
Level 9; Price 14,500; Bulk L
A red dwarf captive-star amulet has no other functions.
Captive-Star Amulet, Magnetar
Level 13; Price 54,000; Bulk L
In addition to countering the spell, a magnetar captive-star amulet allows you to absorb a successfully countered spell to recover one of your previously expended spell slots of a level lower than that of the negated spell.
Captive-Star Amulet, Pulsar
Level 17; Price 270,000; Bulk L
A pulsar captive-star amulet can function like a magnetar captive-star amulet. Alternatively, instead of negating and absorbing the spell, you can redirect the spell. You choose the spell’s new targets, area, or other variables, but statistics determined by caster level are still calculated according to its original caster.
Starfinder Armory © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Eleanor Ferron, Thurston Hillman, Mikko Kallio, Lyz Liddell, Ron Lundeen, Matt Morris, David N. Ross, and Russ Taylor.