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Drugs

Drugs are a special kind of poison that grant a beneficial effect right away but also move the user a single step down the associated poison track. However, the user doesn’t lose Hit Points, even if the drug functions as a Constitution poison. Taking a drug also exposes the user to the addiction disease, with a DC that depends on how addictive the drug is. If a character is dosed with a drug against his will, he can attempt a Fortitude save against the drug’s DC. If he succeeds, this negates both the drug’s beneficial and negative effects, as well the chance for addiction. Immunity to poison or a similar effect prevents a character from experiencing the drug’s beneficial effects, and removing or suppressing a drug’s negative effects with restorative spells also cancels the benefits.

Level and price per dose are shown on the table below.

Substance Level Price Dose Source
Hyperleaf 1 95 1 SFCRB
Rapture dust 2 200   SFA
Insight dust 3 500   SF13
Twinkle 3 550   SFA
Zero 3 500   SFA
Dreamshiver 5 2,500 1 SFCRB
Niaqui 6 3,500   SF11
Brawn 7 4,000   SFA
Dreamsnuff 8 1,500   AA2
Peace of the Void 8 6,000   SFA
Transdimensional pesh 10 14,000 1 SFCRB
Megaopiate 12 22,000 1 SFCRB
Corpseflower Pollen 15 80,000   SFA

Sample Drugs

Brawn

Source SFA

Level 7; Price 4,000

Type drug (ingested or injury); Save Fortitude DC 17; Addiction DC 17 (physical)

Track Constitution; Effect +4 morale bonus to Athletics and Acrobatics checks and Strength score is treated as 4 higher for the purpose of determining bulk limit for 3 hours.

Corpseflower Pollen

Source SFA

Level 15; Price 80,000

Type drug (ingested); Save Fortitude DC 23; Addiction DC 23 (physical)

Track Dexterity; Effect +4 morale bonus to saves against death effects and, if reduced to 0 Hit Points, stabilize automatically without spending any Resolve Points for 1d4 hours.

Dreamshiver

Type drug (ingested or injury); Save Fortitude DC 18; Addiction DC 18 (mental and physical)

Track Constitution

Effect 50% chance of falling unconscious (as per the Constitution poison track state) for 1d4 hours or +8 morale bonus to saves against fear for 1d20 minutes.

Dreamsnuff

Source AA2

Level 8; Price 1,500

Type drug (inhaled); Save Fortitude DC 18; Addiction DC 18 (mental)

Track Charisma; Effect +4 morale bonus to Perception checks and saves against mind-affecting effects for 1 hour.

Hyperleaf

Type drug (ingested or inhaled); Save Fortitude DC 12; Addiction DC 12 (physical)

Track Strength

Effect +2 morale bonus to saves against mind-affecting effects for 1 hour.

Insight Dust

Source SF13

Level 3; Price 500

Type drug (ingested or injury); Save Fortitude DC 14; Addiction DC 14 (physical)

Track Dexterity; Effect Act as if you have the Psychic Insight feat and gain a +2 morale bonus to your effective caster level for mind-affecting effects for 1 hour.

Megaopiate

Type drug (ingested, inhaled, or injury); Save Fortitude DC 20; Addiction DC 20 (mental and physical)

Track Strength

Effect +4 morale bonus to saves against pain effects and gain DR 5/— for 1 hour.

Niaqui

Source SF11

Level 6; Price 3,500

Type drug (ingested or injury); Save Fortitude DC 15; Addiction DC 19 (mental and physical)

Track Wisdom; Effect euphoria, hallucinations, and cold resistance 10 for 1 hour.

Peace of the Void

Source SFA

Level 8; Price 6,000

Type drug (injury); Save Fortitude DC 18; Addiction DC 18 (physical)

Track Charisma; Effect +4 morale bonus to Constitution checks to hold one’s breath to avoid suffocating or drowning and +4 morale bonus to saves against fear for 2d4 hours.

Rapture Dust

Source SFA

Level 2; Price 200

Type drug (ingested or inhaled); Save Fortitude DC 13; Addiction DC 13 (mental)

Track Charisma; Effect +2 morale bonus to saves against fear effects and being sickened or nauseated and a –2 penalty to Sense Motive checks for 1 hour.

Transdimensional Pesh

Type drug (ingested or inhaled); Save Fortitude DC 20; Addiction DC 20 (physical)

Track Dexterity and Wisdom

Effect +2 morale bonus to saves against fear for 1 hour and gain 2 Stamina Points per level. (Any Stamina Points exceeding the user’s maximum are lost first and can’t be recovered; any remaining are lost the next time the user rests to recover Stamina.)

Twinkle

Source SFA

Level 3; Price 550

Type drug (ingested or injury); Save Fortitude DC 14; Addiction DC 14 (mental)

Track Wisdom; Effect +2 morale bonus to Charisma-based skill checks for 1 hour.

Zero

Source SFA

Level 3; Price 500

Type drug (ingested); Save Fortitude DC 14; Addiction DC 14 (physical)

Track Strength; Effect +2 morale bonus to Perception checks and saves against fatigue or exhaustion for 1d4 hours.