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Cybernetics

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Table 7–19: Cybernetics
Name Level Price System Source
Hideaway limb, standard 1 150 Arm or leg  
Prosthetic limb, standard 1 100 Arm and hand, or leg and foot  
Respiration compounder 1 250 Lungs  
Vocal modulator 1 125 Throat  
Datajack, standard 2 625 Brain  
Darkvision capacitors, standard 3 1,750 Eyes  
Prosthetic limb, storage 3 1,450 Arm and hand, or leg and foot  
Retinal reflectors 3 1,350 Eyes  
Speed suspension, minimal 4 1,900 All legs  
Datajack, high-density 5 2,600 Brain  
Dermal plating, mk 1 5 3,025 Skin  
Hideaway limb, quickdraw 5 3,050 Arm or leg  
Wide-spectrum ocular implant 5 2,825 Eyes  
Cardiac accelerator 6 3,850 Heart  
Dermal plating, mk 2 7 6,950 Skin  
Darkvision capacitors, advanced 8 9,000 Eyes  
Datajack, accelerated 8 8,525 Brain  
Speed suspension, standard 8 8,800 All legs  
Dermal plating, mk 3 9 17,975 Skin  
Cybernetic arm, single 11 24,750 Spinal column  
Dermal plating, mk 4 12 48,850 Skin  
Speed suspension, complete 12 32,900 All legs  
Darkvision capacitors, long-range 13 48,950 Eyes  
Cybernetic arm, dual 14 70,150 Spinal column  
Dermal plating, mk 5 14 105,000 Skin  
Polyhand 14 71,000 Hand  
Dermal plating, mk 6 16 163,500 Skin  
Dermal plating, mk 7 19 542,000 Skin  

Cybernetics Descriptions