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Ghostmarch Unit

Capacity: 5; Usage: 1/round

You can activate a ghostmarch unit as a swift action to gain the benefits of the ethereal jaunt spell until you spend another swift action to deactivate it or it runs out of charges. A ghostmarch unit’s charges replenish each day. This upgrade can be installed only in light armor.

Section 15: Copyright Notice

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.