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Cynosure (Envoy Archetype)

Cynosures are envoys who unite their companions in a guiding principle or mission, their words and actions forming a locus around which a group or even a nation can unite.

Proficiencies: Cynosures are proficient with simple weapons, as well as light armor and bucklers.

In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

Combat Training (Ex)

A cynosure is considered an Adept practitioner, gaining spheres and talents as appropriate, and uses Charisma as their practitioner modifier. This replaces the envoy improvisations gained at 4th, 8th, 12th, 16th, and 20th level.

Duty (Ex)

Every cynosure has a duty, a drive under which they can unite others. As a swift action, a cynosure may bind any number of willing creatures who can hear or otherwise communicate with the cynosure into their duty. A duty can contain a number of creatures up to half the cynosure’s level + the cynosure’s charisma modifier. A cynosure may remove a creature from their duty as a free action and creatures automatically leave if they ever become unwilling to join. A creature may only be part of the cynosure’s edict so long as they can still hear or otherwise communicate with the cynosure.

A cynosure is always considered to be a member of their duty. A duty can be filled with a single edict, 20 plus a second edict at 5th level and another at every 4 levels thereafter (to a maximum of 5 edicts at 17th level). Each edict grants a unique benefit based on its type (such as lore, triumph, etc). A duty can be composed of multiple edicts of the same type or of different types. At 1st level and every level at which the edict capacity of their duty increases, a cynosure selects an edict type they can select from.

A cynosure can change which edicts are a part of their duty as a standard action or as a swift action by expending martial focus.

Lore Edict: For every instance of this edict type, the cynosure chooses one skill and one member of their duty. All other members of the duty may use the chosen member’s ranks in that skill in place of their own so long as they and the granting member remain members of the duty.

Martial Edict: For every instance of this edict type, the cynosure chooses a combat feat or combat talent possessed by one member of their duty. All other members of the duty gain that feat or talent so long as they and the granting member remain members of the duty.

Militant Edict: For every instance of this edict type, the cynosure chooses one member of their duty. This member gains a +2 bonus on all damage rolls, which increases by 1 at 5th level and every 4 levels thereafter (to a maximum of +6 at 17th level) Resolution Edict: For every instance of this edict type, the cynosure chooses one member of their duty. Whenever any member of the duty would spend a resolve point, the chosen member may spend a resolve point instead.

Salvation Edict: For every instance of this edict type, the cynosure chooses a base saving throw bonus possessed by one member of their duty for a certain type of save (Fortitude, Reflex, or Will). All other members of the duty can use that base saving throw bonus in place of their own on saves of that type so long as they and the granting member remain members of the duty.

Sympathy Edict: For every instance of this edict type, the cynosure chooses one member of their duty. Whenever that member rolls a d20, they may roll twice and take the higher result.

Triumph Edict: For every instance of this edict type, the cynosure chooses a base attack bonus possessed by one member of their duty. All other members of the duty can use that base attack bonus in place of their own so long as they and the granting member remain members of the duty.

This ability replaces the envoy improvisation gained at 1st level and the skill expertise gained at 5th, 9th, 13th, and 17th levels.

Section 15: Copyright Notice

Arcforge Campaign Setting: Spheres Left Behind © 2020, Legendary Games; Author: Matt Daley