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Biker

Hit Points: 7

Stamina Points: 7 + Constitution modifier

Proficiencies Armor Light armor; Weapon: Basic and one-handed advanced melee weapons, small arms, longarms, and grenades

Table 1-1: The Biker
Level Base Attack Bonus Fort Save Ref Save Will Save Class Features Bike Speed
1st +1 +0 +2 +0 Bike, gang, gang ability 30
2nd +2 +0 +3 +0 Autocontrol, ride ‘em down 40
3rd +3 +1 +3 +1 Tune up, weapon specialization 50
4th +4 +1 +4 +1 Racer 60
5th +5 +1 +4 +1 Gang ability 70
6th +6 +2 +5 +2 Tune up 80
7th +7 +2 +5 +2 Racer 90
8th +8 +2 +6 +2 100
9th +9 +3 +6 +3 Tune up 110
10th +10 +3 +7 +3 Racer 120
11th +11 +3 +7 +3 Gang ability 130
12th +12 +4 +8 +4 Tune up 140
13th +13 +4 +8 +4 Racer 150
14th +14 +4 +9 +4 160
15th +15 +5 +9 +5 Tune up 170
16th +16 +5 +10 +5 Racer 180
17th +17 +5 +10 +5 Gang ability 190
18th +18 +6 +11 +6 Tune up 200
19th +19 +6 +11 +6 Racer 220
20th +20 +6 +12 +6 High gear 230

Bike [1st Level]

You gain a motorcycle at no cost to you. This motorcycle is precious to you and is how you make your living or at least your way in the universe.

Should it be destroyed or stolen for long period of time you can rebuild it for 500 x your level credits in 6 hours.

As you are constantly tinkering and improving your bike, it advances with you as you progress in level.

Bikes are terrestrial vehicles used on the human-scale.

Bikes have some unique properties however, as described below:

Bike

Item Level: Equal to your level.

Size: Large (5 ft. wide, 10 ft. long, 3 ft. high)

Vehicle Type: Land

Speed: 30 feet (300 feet full). The base speed improves as described on Table 1-1: The Biker. (Your full speed is 10 x your base speed).

EAC/KAC: Your EAC and KAC. Passengers use their own AC as well.

Cover: None

HP: You and your bike share and HP pool. If you run out of Stamina, the bike gains the broken condition (-2 AC, Speed Halved, -2 Piloting). Because you share an HP pool you take full damage from ramming and run over actions (not half*).

Hardness: None but any DR you have also applies to your bike.

Attack (Collision): The DC to avoid damage is equal to 10 + 1/2 biker level + Dexterity bonus.

Modifiers: -2 on attack rolls (-4 at full speed)

Systems: None.

Passengers: None (only driver)

Special Abilities: None

This is the “default” setup. Your class features will modify this as you go.

*This is because, technically, “you” are taking half this damage and your bike is taking another half of damage.

Gang [1st Level]

When you ride, you are never riding alone; you ride with a proud (or infamous) tradition of the bikers that have come before you. Sure, some of them may have been degenerates, criminals, and madmen but there is nothing wrong with that and plenty of biker gangs have been freedom riders, elite racing teams, part of ancient cavalry orders, and the like.

At 1st level you select your gang. This will modify your bike, grant you a free customization, and the kind of tune up customizations you can take later on.

Autocontrol [2nd Level]

Your bike gains an autocontrol system.

Ride ‘Em Down (Ex) [2nd Level]

You can take a special action to “ride ‘em down”.

This functions like a ramming action but you take no damage from the ramming or running over enemies with your bike but deal diminished damage, as described on table Table 1-2: Biker Collision Damage & DC.

Table 1-2: Biker Collision Damage & DC
Level Collision Damage Collision DC (Large)* Collision DC (Medium)*
1st 2d4 B 10 12
2nd 2d4 B 11 13
3rd 2d4 B 12 14
4th 2d6 B 13 15
5th 2d8 B 13 15
6th 3d8 B 14 16
7th 3d10 B 15 17
8th 3d10 B 16 18
9th 4d10 B 16 18
10th 4d10 B 17 19
11th 5d10 B 18 20
12th 5d10 B 19 21
13th 6d10 B 19 21
14th 7d10 B 20 22
15th 7d10 B 21 23
16th 8d10 B 22 24
17th 9d10 B 22 24
18th 10d10 B 23 25
19th 11d10 B 24 26
20th 12d10 B 25 27

Sidebar: GMing the Biker’s Damage

As a GM you may want to restrict a biker to using “ride ‘em down” in typical combat situations as vehicle ramming damage gets a little excessive at high levels.

Tune Up [3rd Level]

You can customize your bike. You can take 3 hours to turn up a bike and either add new customizations you’ve unlocked or change which ones you have active. It costs twice your current level in credits to tune up your bike. You can only tune up your own bike. A given customization cannot be selected more than once.

Weapon Specialization (Ex) [3rd Level]

You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with.

Sidebar: Healing Your Bike

If your stamina points reach 0 your bike gains the broken condition. Recovering yours stamina does not inherently remove the broken condition on your bike. During a short rest you can make a DC 10 + 1/2 character level Engineering check to remove this condition.

Racer (Ex) [4th Level]

You gain a +2 bonus on all Piloting checks to race, ram, run over, or ride ‘em down.

At 7th level, while racing you can make a single turn, up to 90 degrees, per turn.

At 10th level, while racing you can make up to two turns, each up to 90 degrees, per turn. You must move at least 10 feet between each turn.

Alternatively, you can make a single 180 degree turn while racing.

At 13th level, you gain a +4 bonus on all Piloting checks to race, ram, run over, or ride ‘em down.

At 16th level, you may freely make up to 90 degrees turns while racing. You still need to move at least 10 feet between each turn.

At 19th level, you gain a +8 bonus on all Piloting checks to race, ram, run over, or ride ‘em down.

High Gear [20th level]

At 20th level, a biker can make a Pilot check in place of an initiative. In addition, once per day as a free action a biker can double the speed of their bike for a single turn by paying 2 RP.

Sidebar: Vehicle Movement Cheat Sheet

Facing: Called “heading” in the rules matters with vehicles. You set your heading at the end of your movement.

Board/Disembark: This is a move action.

Drive: You can drive at your vehicle’s speed as a move action.

Start: Starting a vehicle is a move action.

Race: As a full round action you can move at your vehicle’s full speed. Doing so requires a Piloting check (DC 10 + item level). If it’s starting from a dead stop, +5 to the DC.

Ram: As a race action that ends by hitting something. Normally it deals 2 x collision damage to the target and 1/2 collision damage to you*. Target gets a Reflex save to avoid.

Run Over: As a full round action you can move up to twice your base speed. You can run over any creatures at least two size categories smaller than the vehicle during this movement. Deals collision damage and your bike takes 1/2 collision damage*.

Charge: The rules are unclear on if you can make a charge attack with a vehicle, as going faster than base speed would require a race action. For the purpose of this class we are going to assume you can do so if you pass the Pilot check associated with the race action. If doing so you may charge at up to your full speed.

*This is because, technically, “you” are taking half this damage and your bike is taking another half of damage.

Tune Up Customizations

Autopilot

Your bike gains an autopilot system, with a Piloting modifier equal to 10 + 1/2 your ranks in Piloting.

Battle Trike

You gain enhanced stability by having an extra wheel or other stabilizing element. This grants you and your passengers a +2 bonus on attack rolls delivered from the bike.

Bike Armor

Your bike grants partial cover to you and your passengers.

Caboose

You have a small, two-wheeled platform towed behind your bike. This increases your passenger limit by +1.

Cow Pusher

Add 2 to the DC of avoiding your ram, run over, and ride ’em down checks.

Grav-Bike

Your bike changes type to a hover vehicle. You must have mag wheels before selecting this.

Heavy Weapon Mount

Any heavy weapons you are proficient in the use of that you mount in the bike’s weapon slot loses the unwieldy property if it has it. You must be at least 12th level and have the weapon slot customization before selecting this.

Jumbo Rocket

Thrusters When you take a race action you add +500 feet to your full speed. You must be at least 15th level and have the turbo thrusters tune up before selecting this tune up. The bonus move speed does not stack with turbo thrusters.

Magic Ride

You may apply a single weapon fusion to your bike.

The weapon fusion effect applies to your collision damage when using ride em’ down, ram, and run over actions.

Mag Wheels

Your bike gains a constant mundane spider climb effect.

Shielded Bike

Your bike grants improved cover to you and your passengers. You must have the bike armor tune before selecting this one and cannot have both equipped at the same time.

Sidecar

You gain a sidecar, a second seat, or other means of carrying another person. This increases your passenger limit by +1.

Space Bike

Your bike can traverse the empty void of space, granting it a fly speed while in space. In addition, you and all your passengers are protected as if you had environmental suits. This also lets you move underwater at the same speed.

Spikes

Your bike is covered in spikes or blades. You can deal a combination of bludgeoning and either slashing or piercing damage (chosen when you tune up your bike) with ram, run over, and ride ’em down actions.

In addition, you can add your weapon specialization bonus damage to the damage dealt by your bike (including to yourself if you use the ram or run over actions). The choice to add this extra damage is made when you decide what action to take.

Turbo Thrusters

When you take a race action you add +50 feet to your full speed.

Universal Energy Port

You can add a battery to your vehicle. Any weapon in a weapon slot, wielded by the driver, or by the passenger can draw from this battery’s energy while in the vehicle in addition to its own store of energy.

Hooking up or decoupling a weapon to a universal energy port is a swift action.

Warp Bike

Your bike gains all the modifications of a space bike but also gets a signal basic hyperspace drive. You must have space bike tune up before selecting this tune up.

Weapon Slot

Your bike gains a weapon slot, as though it were a suit of power armor.

Gangs

Gremlin Slayer

A “gremlin” is a slang term for the belief that supernatural creatures will go around causing problems with bikes. A “gremlin slayer” is someone mechanically savvy enough to fix the bugs that are attributed to gremlins. Gremlin slayers tinker with their bikes, giving them a technological edge.

Limited AI [1st Level]

Your bike gains the autopilot tune up but goes further than that, it gains limited AI. Each round on your turn, after you have acted, if you are not directly controlling it your iron horse can take either a move action or a standard action to attack (your iron horse doesn’t make a separate initiative roll).

Your bike cannot cause you to move if you’ve already moved during your turn. You must be able to issue simple commands to your iron horse, but you don’t have to spend actions to issue these commands. To receive these commands, your iron horse must be able to see or hear you. If you become unconscious or otherwise unresponsive your drone cannot take any actions until you are again able to command it or it is once more within range. Furthermore your iron horse learns one language that you know and can communicate vocally.

Conversion [5th Level]

You gain one an “improvised tune up”. This is a tune up that you can swap for any other tune up you qualify for as a swift action that costs 1 RP. Example:

Your improvised tune up could be mag wheels but you switch it to turbo thrusters as a swift action for 1 RP to escape the cops then make it into a cow pusher for another 1 RP as a swift action to ram something later on in the day.

Boffin [11th Level]

You get a +4 bonus on all Engineering and Profession checks related to the repair, development, and design of vehicles and spaceships.

Autonomous Bike [17th Level]

After your actions your bike can take both a move and a standard action (or a full round action), rather than one or the other, if you are not directly controlling it.

Marauder

Often seen as the iconic biker, marauders are warriors on wheels. With a mad mixture of over-thetop violence, liberal use of explosives, and speed-fueled adrenaline they tear through battlefields like a force of nature.

Scrapper [1st Level]

You gain the spikes tune up. In addition, you gain Improved Combat Maneuver (Dirty Trick) as a bonus feat.

Explosion! [5th Level]

You add 10 feet to the maximum range you can throw grenades. In addition you can chose to increase the radius on grenades and missiles with the explode quality by 5 feet, and increase their damage by 1 dice (3d6 becomes 4d6, 2d8 becomes 3d8, etc).

Road Warrior [11th Level]

You gain a +2 on attack rolls while attacking from a moving vehicle. In addition, when you hit someone with a ram, run over, or ride ‘em down attempt you can also impart a condition as if you had successful made a dirty trick maneuver.

Gruesome [17th Level]

When you inflict a condition via a dirty trick maneuver or your road warrior class feature its effects are permanent. A condition can be cured via a full round Medicine check (DC 20).

Grav-Surfer

The laid back culture of surfing and excellence towards one another has been passed down from the old world and has been reborn as a unique breed of cosmic surfers that sail the solar winds and bum around spaceports just long enough to refuel.

Grav-Board [1st Level]

You gain a grav-board in place of a traditional bike, as described below. This could be a grav-glider, grav-chair, grav-platform, etc.

All things that specific your “bike” in this class also apply to your board.

Grav-Board

Item Level: Equal to your level.

Size: Medium (2 ft. wide, 6 ft. long, 6 inches high)

Vehicle Type: Hover*

Speed: 20 feet (200 feet full). The base speed improves as described on Table 1-1: The Biker. (Your full speed is 10 x your base speed).

EAC/KAC: Your EAC and KAC. Passengers use their own AC as well.

Cover: None

HP: You and your board share and HP pool. If you run out of Stamina, the board gains the broken condition (-2 AC, Speed Halved, -2 Piloting).

Hardness: None but any DR you have also applies to your board.

Attack (Collision): The DC to avoid damage is equal to 10 + 1/2 biker level + Dexterity bonus. As a grav-board is medium size it does -1 dice worth of collision damage.

Modifiers: None

Systems: None.

Passengers: None (only driver)

Special Abilities: A grav-board can be piloted without the use of your hands (mostly weight shifting and foot controls), leaving them free to wield weapons.

Restricted Tune Ups: Bike Armor, Caboose, Shielded Bike, Sidecar

*You count as if you had the grav-bike tune up.

Cosmic Waves [5th Level]

You can ride on invisible cosmic waves, allowing you to take sweeping curves and turns on currents that others can’t perceive. Count your biker level as being 2 levels higher for the purpose of the racer class feature.

Cosmic Flight [11th Level]

You gain the space bike tune up if you did not already have it. If you did (or gain it later), you gain Skill Focus in any class skill as a bonus feat instead.

Additionally, while in space you increase your unmodified full speed by 25%. This does not affect your base speed.

Cosmic Kahuna [17th Level]

When you take a race action you can move freely, as if you were making a normal movement action.

Rancer

The rancers are knights of the oldest orders who sit astride their magical motorcycles and do battle with the whatever social injustice faces the land.

Their rumbling, magical, mechanical, mounts spit fire from their tailpipes as they race across the land, bringing swift justice along with the roar of their engine.

The motorcycles, known as orthella (or-thell-ah) are relics of a bygone age, fueled only by the life-flame of their rider to whom they are ritually bound. Semi-aware, orthella are technically constructs who have been passed from rancer to rancer for centuries.

Rancers are selected for their spiritual simpatico with an orthella as a bonding ritual must take place between the man and the machine. Orthella contain the soul of ancient fire or lightning elementals and they feed off the passion and dedication of those they are bound to. If one is destroyed, new orthella can be fashioned, though the ritual is complex and often quite expensive.

Rancers are an informal order, often serving as mercenary knights on the side of the underdog.

Most civilized planets have a rancer’s guild representative who can contact local rancers for jobs.

Rancers are not taught, rather they are selected by a seeking ritual once a previous rancer is killed.

Elemental Ride [1st Level]

You gain the magic ride tune up.

Orthella [1st Level]

You are bound to an orthella- a magical motorcycle with the spirit of either a fire or lightning elemental caged within. At 1st level you need to select which kind of spirit your bound orthella has. Once this choice has been made it cannot be changed. Should a your orthella be destroyed, you need to return to the nearest rancer’s guild hall and retrieve the spirit of your orthella (this is the only place you a tune it up or rebuild it). An orthella is never a technological vehicle but always a magical one.

Orthella have the following modifications to a bike, depending on the kind of spirit their orthella has:

Fire

  • Resist Fire: You gain Enhanced Resistance (fire) as a bonus feat.
  • Superheat (Su): An orthella possessed by a fire spirit superheats its exterior and will burn anyone other than you who touches it. Any creature other than you who comes into contact with it (including via a ram or ride over) takes 1/2 your level (minimum 1) in additional fire damage. This ability is constant, though may be suppressed as a swift action with as little as a verbal command from you.

Lightning

  • Resist Electricity: You gain Enhanced Resistance (electricity) as a bonus feat.
  • Jolt (Su): When you ride your bike any distance, you can elect to travel as a bolt of lightning if you spend 1 Resolve Point. This causes you to travel the distance you’d normally move (observing all requirements and passing all associated skill checks) as if by teleportation, to an empty square so long as you can draw line of effect from where you started to where you ended. Movement in this fashion does not provoke attacks of opportunity due to movement.

Gallant Charge [5th Level]

If you take a charge action while controlling your bike you suffer no attack roll or AC penalties as a result of the charge.

Joust [11th Level]

Melee attacks delivered on a charge, while riding your vehicle, gain the penetration quality (using your biker level as the effective item level if your attack lacks one).

Master of the Orthella [17th Level]

You become immune to the element you gained the Enhanced Resistance feat for from your orthella class feature.

Grand Prix Racer

The high octane world of racing has gone to light speed and has got all the more thrilling for it.

Competitors from across the cosmos come to compete and they leave it all on the racetrack.

When not racing they take up technical jobs and sometimes even take the occasional side job like wheelman during a heist or high-speed delivery services for the profits, challenges, and adrenaline it brings.

Nitro Cell [1st Level]

You gain the turbo thrusters tune up. In addition, you gain Skill Focus (Piloting) as a bonus feat.

Stunt Driver [5th Level]

You can use Pilot in place of Acrobatics or Athletics to perform the following acts while on your bike; balance, climb, jump, and tumble. For example, you could “tumble” through a square so you wouldn’t provoke an attack of opportunity while riding your bike or do a balance check to drive along a narrow ledge without falling.

Defensive Driving [11th Level]

When you make a full action involving your bike that requires a Piloting check (race, ram, etc) you may spend 1 RP to use the result of your Piloting check as your AC against attacks of opportunity you provoke from movement that round.

Racing Ace [17th Level]

When making Piloting checks during a vehicle chase, roll twice and take the higher result.

Juggernauts (Tauric)

Juggernauts disdain the use of held weapons in favor of turning their ride into a high-speed battering ram. Instead of dealing with impractical swords or inaccurate guns, these mounted warriors encase themselves in heavy armor to add weight to their ramming attacks, with many eventually building their armor right into the bike.

Weaponized [1st Level]

You gain the spikes tune up. Additionally, you gain Heavy Armor Proficiency as a bonus feat.

Bike-Taur [5th Level]

You gain the Powered Armor Proficiency feat, and you can treat your bike as a set of powered armor in addition to being a vehicle. This does not change the type of actions required to control the bike. While equipped as armor, a powered armor bike grants the following benefits:

EAC = biker level + 4; KAC = biker level + 6; Max Dex Bonus +4; Armor Check Penalty -4; Speed as shown on Table 1-1; Strength 20; Damage 2d6; Size Large (10’x10’); Weapon Slots 0; Upgrade Slots 1 per 3 biker levels; Bulk 20; Special The powered armor bike does not apply a penalty to Piloting checks; For more details on powered armor, see powered armor.

Rolling Behemoth [11th Level]

Your powered armor bike becomes huge sized (15’ x 15’). Additionally, while piloting your bike you may use the run over action against creatures up to one size category smaller than your bike.

Grind ‘Em Down [17th Level]

As a standard action, you may make a ride ‘em down action against an adjacent enemy without needing to move first.

Professional Not every biker is a mechanical centaur or a crazy gang member who hurls grenades at innocent people. Some bikers are just… bikers. Riding is a passion for some, a job for others, and a escape for most. This option is excellent for military bikers or those who use it for their vocation.

Custom Bike [1st Level]

You gain 1 bonus tune up of your choice that you qualify for.

Bonus Feat [5th Level]

You gain a bonus combat feat.

Bonus Feat [11th Level]

You gain a bonus combat feat.

Master of the Open Road [17th Level]

You gain 3 bonus tune ups of your choice that you qualify for.

Altered or Replaced Biker Class Features

For any level at which an archetype provides an alternate class feature, an envoy who takes the archetype alters or replaces the listed class features.

2nd Level: You don’t gain autocontrol at 2nd level Multilevel [6th, 9th, 12th, and 18th Levels]: You don’t gain your 6th, 9th, 12th, and 18th level tune ups.

4th Level: You don’t gain your 4th level racer ability. At 13th level the bonus you gain is only +2 and at 19th level it is +4.

Builds

Rebel Rider

Theme: Outlaw

A rebel without a cause who challenges the law at every turn just to feel something. They take on increasingly criminal jobs to just feel alive.

Ability Scores: The rebel rider is all about their Dexterity. It helps with Piloting and shooting.

Gang: Marauder

Tune Ups: Spikes, Weapon Slot, Battle Trike, Sidecar, Heavy Weapon Mount

Feats: Deadly Aim, Toughness, Weapon Spec (Grenade Launcher), Improved Initiative

Skills: Engineering, Intimidate, Perception, Piloting, Survival

Gearhead

Theme: Scholar

Skilled in repair and maintenance the gearhead lover tinkering with ships as much as they do with their bike.

Ability Scores: A gearhead needs a decent Dexterity but wants to put most of their effort in their Intelligence so they can solve technical problems.

Gang: Gremlin Slayer

Tune Ups: Mag Wheels, Grav-Bike, Space Bike, Warp Bike

Feats: Barricade, Deadly Aim, Master Crafter, Technomantic Dabbler

Skills: Computers, Engineering, Perception, Piloting, Profession (Mechanic)

Star Racer

Theme: Icon

You live for the roar of engines and the adoring crowd. The universe is your raceway, and your fans await.

Ability Scores: Dexterity keeps your Piloting skill strong, while Charisma helps attract new sponsors and fans.

Gang: Grand Prix Racer

Tune Ups: Turbo Thrusters, Mag Wheels, Grav-bike, Space Bike

Feats: Skill Focus (Piloting), Sky Jockey, Improved Initiative, Mobility

Skills: Acrobatics, Culture, Diplomacy, Piloting, Profession (racer)

Cosmic Kahuna

Theme: Spacefarer

A low-key old surf bum who spread their wisdom across the stars while hunting for that once in a lifetime solar wind that will carry them into the history books.

Ability Scores: Sure Dexterity is important but, like, what are you doing with your life? What’s life without introspection and self reflection, man? You’ll probably want some Wisdom to be a well-rounded person.

Gang: Grav-Surfer

Tune Ups: Magic Ride, Space Bike, Warp Bike, Turbo Thrusters

Feats: Connection Inkling, Extra Resolve, Mobility, Sky Jockey

Skills: Acrobatics, Diplomacy, Mysticism, Piloting, Survival

Section 15: Copyright Notice

Classes of Red Sector © 2019 Little Red Goblin Games LLC; Authors: Scott Gladstein, Ian Sisson, Sasha Lindley Hall.