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Titan (3pp)

A titan is a moving wave of destruction on the battlefield. Many legacy races have a long tradition of brutal hand-to-hand fighting that predates the rise of firearms; titans seek out this ancient training and combine it with gunplay to become a master of close quarters combat. Unstoppable juggernauts, titans are often feared for their bloodthirsty nature and eagerness to leap into combat, but many titans consider themselves modern (and effective) practitioners of long-lost martial arts.

Titans are most likely to be soldiers and often have the blitz fighting style. However, other classes might adopt the fearsome demeanor and relentless tenacity of a titan. Solarians and operatives both make menacing titans, and a charging titan bearing a solar weapon is a terror to behold.

Alternate Class Features

A titan grants alternate class features at 2nd, 4th, 6th, and 12th levels.

Titan’s Grit (Ex)

2nd Level

You maintain an internal reservoir of ferocity and tenacity to get the job done called Titan Grit. At the start of each day, you have a number of Titan Grit Points equal to your Wisdom modifier (minimum 1). Your Titan Grit goes up or down throughout the day, but usually cannot go higher than your Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. You can spend either 1 Titan Grit Point or 1 Resolve Point as a free action when you charge to focus your magical training into a special havoc charge. You don’t take the usual charge penalties when you make a havoc charge, you aren’t slowed by difficult terrain, and you add your character level to the damage of your melee attack made at the end of a havoc charge.

You recover Titan Grit with the following methods:

  • Critical Hit with a Firearm or Havoc Charge: Each time you score a critical hit with a small arm, longarm, or a melee attack made while performing a havoc charge, you regain 1 Titan Grit Point. Scoring a critical hit against a creature that isn’t a significant enemy doesn’t restore Titan Grit.
  • Killing Blow with a Firearm or Havoc Charge: When you reduce a creature or object to 0 Hit Points with a small arm, longarm, or a melee attack made while performing a havoc charge, you regain 1 Titan Grit Point. If the creature isn’t a significant enemy, or if the object is unattended or attended by a non-significant enemy, you don’t regain Titan Grit.

Force Shots (Su)

4th Level

You can imbue your firearms with the same magical techniques you use to initiate a havoc charge, making them hit more forcefully and even tear through creatures resistant to ordinary ammunition. As a move action, you can spend 1 Titan Grit Point to cause all of your small arm or longarm attacks to deal force damage instead of their normal damage type. (The attacks are still made against the target’s EAC or KAC as normal for the weapon.) This benefit lasts for 1 round.

Increase your maximum number of Titan Grit Points by 1.

Havoc Barrier (Su)

6th Level

You use magical incantations to bolster your endurance as you charge. When you make a havoc charge, you gain a number of temporary Hit Points equal to half your character level. These temporary Hit Points are lost at the beginning of your next turn.

Increase your maximum number of Titan Grit Points by 1.

Shockwave (Su)

12th Level

You focus magical energy into your havoc charge. Increase the damage of your melee attack made at the end of a havoc charge to twice your character level. In addition, when you hit an opponent with a melee attack after a havoc charge, you may spend 1 Titan Grit Point to generate a shockwave. Creatures within 10 feet of you, including the opponent you hit, must succeed at a Reflex save (DC = 10 + half your character level + your Wisdom modifier) or be knocked prone and take bludgeoning damage equal to your character level.

Increase your maximum number of Titan Grit Points by 1.

Section 15: Copyright Notice

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