Quick, mobile, and adept at operating in zero gravity environments, rocketjocks can handle nearly any situation when aboard a spacecraft. Rocketjocks can repair or disable most technological devices they encounter and are even able to craft some of their own gear. They often make their living as bounty-hunters, crack pilots, or aerial troopers.
Prerequisites: This archetype can only be taken by a mechanic, and the listed alternative class features only replace mechanic class features.
4th-Level Alternative Class Feature
Swift Charge (Ex): At 4th level, as a full-round action, the rocketjock can fashion a makeshift battery with simple metals. It requires 50 credits worth of metals, but the rocketjock does not require a production lab or any tools to craft the battery. He can also insert or eject a battery as a swift action.
6th-Level Alternative Class Feature
Rocket-Pack (Ex): At 6th level, the rocketjock constructs their very own rocket-pack. The rocket pack functions much like a jetpack. It weighs 15 lbs. and has a charge capacity of 100. Just like a standard jetpack, it requires charges to function. The rocket-pack is custom designed for the rocketjock who built it and it cannot be made to function for another user.
Upon reaching 10th level, the rocket-jock can operate his rocket-pack as if its maneuverability rating was one level better. Its maneuverability rating increases by one for every 5 levels beyond 10th.
Starjammer – Starfinder Compatible Version © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.