Most races view dwarves as staunch conservatives and people of the mountains, but on most worlds, Dwarves consider themselves “vellar-al”, or “sky-people” in the common tongue. Their underground homes remind them both of the darkness of space and the closeness that they experience while aboard vessels that traverse the void.
The fact that they get to seek out new riches, discover new ores, and found new empires surrounded by stone is a bonus for these hardy folk. While many dwarves eventually return to the lands of their birth, laden with riches, metals and craftwork from the worlds they have traveled to, others prefer to become the foundation of new dwarven clans, establishing strongholds and trade cities wherever they go. Even so, most these “sky-people” never actually take to the stars, preferring the warmth and familiarity of their already established homesteads deep within their beloved mountains.
The dwarves that do feel the call of the stars are frequently motivated by the promise of wealth over adventure, and of developing new crafting skills over discovering new lore. Their race may be widely regarded as being stubborn, but they are certainly reliable folk.
The thrum of the machine and the fire of the forge is a religious experience for some dwarves, and they dedicate their lives to the pursuit of technology. Skilled craftspeople and mechanics, these engineers combine the strength of their arms and the power of their god-granted magics to ensure that their vessel-temples continue to traverse the starways. A dwarven engineer has the following class features:
Requirements: This archetype may only be chosen by a mystic, and its alternative class abilities only replace those of the mystic class.
2nd-Level Alternative Class Feature
Artificer’s Blessing (Su): At 2nd level as a standard action, a dwarven engineer can sacrifice a spell slot and use that energy to repair a damaged object (especially technological devices, spacefaring vessels and vessel systems) or a construct she touches. The effect is similar to mending (including removal of broken condition and repairing magic items or technological items), but the amount of Hit Point damage repaired is based on the level of the prepared spell she sacrificed (see Table: Repair Spell Hit Points Restored) and the target can be of any weight. An unwilling target gets a Will save DC 10 + the spell level + her Wisdom modifier. This replaces spontaneous casting.
|Spell Level||Hit Points Restored||Maximum|
|1||1d8 + 1/level||+5|
|2||2d8 + 1/level||+10|
|3||3d8 + 1/level||+15|
|4||4d8 + 1/level||+20|
|5||5d8 + 1/level||+25|
|6||6d8 + 1/level||+30|
4th-Level Alternative Class Feature
Armorsplitter (Ex): At 4th level, a dwarven engineer gains Improved Combat Maneuver (sunder) as a bonus feat, regardless of whether she meets the feat’s prerequisites.
9th-Level Alternative Class Feature
Artificer’s Mending (Su): Starting at 9th level, as a standard action, a dwarven engineer may use mend vessel or rapid repair as a spell-like ability using her mystic level as the caster level. She can use this ability once per day at 9th level, and an additional time per day for every 4 levels beyond 9th.
Starjammer – Starfinder Compatible Version © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.