Endemic to deepest parts of the ocean, benthonir are transparent humanoids with an undifferentiated biology. Each drop of the condensed slime that makes up a benthonir’s body is interchangeable with the rest so long as enough of the body remains viable to maintain life. This extends to the beginning of their lives, with vast fields of benthonir buds growing on the walls of ocean trenches.
Vast schools of benthonir gather in the trenches.
There they worship the krakens they believe created them from the lesser creatures of the trenches and, at the krakens’ behest, wage war on the asquenti realms above. In their pantheon, the krakens only bend knee to the even greater Vulnatatoa.
With their great numbers and ever-shifting form, it comes as no surprise that the benthonir are susceptible to a wide variety of mutations. Few have seen a normal benthonir and fewer still recognize them as kin to the mutants who can be found on the surface.
Benthoniri secretly live among humans, having been born into almost perfectly human forms.
Although most serve their creators, some benthoniri have chosen other paths.
Ability Adjustments +2 to any one ability. Benthonirs are incredibly varied, particularly when paired with human genes.
Hit Points: 4
Languages: Benthonirs begin play speaking Benthoniri and Common. Benthonirs with high Intelligence scores can choose from the following: Asquenti, Aquan, Ignan, Goblin, Infernal, Orc, Terran, or Ysoki.
Size and Type
Benthonirs are Medium monstrous humanoids with the aquatic subtype.
Benthonirs can sense vibrations, giving them blindsense (vibration) with a range of 30 feet.
Benthonirs are immune to cold.
Benthonirs can see in absolute darkness to a range of 60 feet.
A benthonir can suppress or activate their morphic form and natural weapons as a free action.
Examination in an advanced medical facility, coupled with a successful DC 20 Life Science check, will reveal their true nature.
Benthoniri are immune to critical hits (taking only normal damage and no critical effects).
Benthonirs are always considered armed.
They can deal 1d6 lethal piercing or slashing damage with unarmed strikes and this attack doesn’t count as archaic.
Consider your natural weapons to be basic melee weapons for the purposes of Weapon Specialization.
Legendary Worlds: Melefoni (Starfinder) © 2017, Legendary Games; Author: Joel Flank.