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Formian

Within a hive are castes specialized to particular tasks. The queen leads the hive and is its sole means of propagation, while castes like the aristocratic myrmarchs and mercantile taskmasters direct lower castes like warriors and workers.

Formian workers are the backbone of hive labor and hatched in large clutches—many workers never gain a name beyond their number within the clutch. While strong, they typically flee combat unless ordered to fight. Formian warriors, by contrast, are fierce sterile females, each with a stronger individual identity to allow for more effective battle tactics. This individualism makes warriors more likely to chafe under strict hive hierarchies, and these are the formians most likely to set out on their own.

For millennia they sought to eradicate the lashunta, their traditional foes, but their queens now instead focus on adopting other species’ technology to industrialize their traditional hive societies.

Racial Traits

Ability Adjustments: +2 Str, +2 Con, –2 Wis

Hit Points: 4

Size and Type

Formians are Medium monstrous humanoids.

Formian Senses

Formians have darkvision with a range of 60 feet, and they have blindsense (scent) with a range of 30 feet.

Limited Telepathy

Formians can communicate telepathically with any creatures within 30 feet with whom they share a language.

Natural Weapons

Formians are always considered armed. They can deal 1d3 lethal piercing damage with unarmed strikes, and those attacks don’t count as archaic. Formians gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level).

Sonic Resistance

Thanks to the chitinous plates that cover them, formians have sonic resistance 5.

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.