School necromancy (Curse)
Casting Time 1 standard action
Targets one creature
Saving Throw Will negates; Spell Resistance yes
You place a terrible Curse on the target, stealing either its overall competency or its ability to think and act on its feet. Choose one of the following.
The target takes a –4 penalty to ability checks, attack rolls, saving throws, and skill checks.
Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.
You can also invent your own Curse (see Afflictions for a few ideas), but it should be no more powerful than those described above. The Curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, miracle, remove affliction, or wish spell.
Casting this spell doesn’t provoke attacks of opportunity. Bestow Curse counters remove affliction.