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Mystic Spell List

The following table presents the mystic spell list. A superscript “R” (R) appearing at the end of spell’s name in the spell lists denotes a spell that requires an expenditure of Resolve Points to cast.

Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain groupings. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell is alphabetized under the second word of the spell name instead.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature usually has a caster level equal to its CR (1st if a creature has a CR less than 1). The word “level” in the short descriptions that follow usually refers to caster level.

0-Level
Spell Name Summary Source
Daze Humanoid creature of CR 3 or lower is dazed. SFCRB
Detect Affliction Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. SFCRB
Detect Magic Detect spells and magic items within 60 feet. SFCRB
Fatigue Touched creature is fatigued. SFCRB
Ghost Sound Create minor illusory sounds. SFCRB
Grave Words Force a corpse to babble. SFCRB
Psychokinetic Hand Telekinetically move an object of 1 bulk or less. SFCRB
Stabilize Cause a dying creature to stabilize. SFCRB
Telekinetic Projectile Telekinetically hurl an object, dealing 1d6 damage to the target and object. SFCRB
Telepathic Message Send a short telepathic message and hear simple telepathic replies. SFCRB
Token Spell Perform simple magical effects. SFCRB
1st-Level
Spell Name Summary Source
Carnivorous Gain a scaling Bite Attack SFCRB
Charm Person Make one humanoid creature believe that it is your ally. SFCRB
Command One creature obeys a select command for 1 round. SFCRB
Comprehend Customs Gain a +2 insight bonus to Culture checks about a specific culture made within the spell’s duration. SFCOM
Confusion, Lesser One living creature is confused for 1 round. SFCRB
Detect Radiation Detect radiation within 120 feet. SFCRB
Detect Thoughts “Listen” to surface thoughts. SFCRB
Disguise Self Change your appearance. SFCRB
Fear Frighten a single living creature that’s of CR 4 or lower for 1d4 rounds. SFCRB
Identify Gain a +10 bonus to identify items of a magic or technological nature. SFCRB
Illusory Star Field Use illusory stars to grant a +3 bonus to Bluff checks made to convince creatures of their location. SFCOM
Keen Senses Target gains low-light vision and a +2 bonus to Perception checks. SFCRB
Know Coordinates Learn the exact location of one creature on the same world as you. SFCOM
Life Bubble Encase targeted creatures with a shell of tolerable atmosphere. SFCRB
Megavitamin Create a small number of nutritional supplements. SFCOM
Might of the Ellicoth Target increases their carrying bulk by 3. SFCRB
Mind Link Instantly and telepathically communicate information to a creature. SFCRB
Mind Thrust Mentally deal 2d10 damage to one target. SFCRB
Mystic Cure Restore 1d8 + your Wisdom modifier Hit Points to a living creature. SFCRB
Necromantic Revitalization Restore 1d8 + your Intelligence modifier Hit Points to an undead creature. SFCRB
Reflecting Armor Sheath of mystical force can reflect damage back on foe. SFCRB
Remove Condition, Lesser Remove one minor harmful condition affecting a creature. SFCRB
Seeking Shot The next attack made with a weapon ignores all cover and concealment. SFCRB
Share Language Target understands chosen languages. SFCRB
Share Memory Target shares memory with you and five others. SFCOM
Spirit-Bound Armor A benevolent spirit steadies a creature wearing armor, offsetting flat-footed and off-kilter penalties. SFCOM
Spirit-Bound Computer A benevolent spirit inhabits a computer and can make Computers checks you request. SFCOM
Summon Creature 1 Summon an extraplanar creature. SFCRB
Wisp Ally Create wisp of energy that shines light and distracts an enemy. SFCRB
2nd-Level
Spell Name Summary Source
AuguryR Learn whether an action will be good or bad. SFCRB
Command Undead Undead creature obeys your commands. SFCRB
Darkvision Grant ability to see 60 feet in total darkness. SFCRB
Daze Monster Target living creature of CR 5 or lower is dazed. SFCRB
Fear Frighten multiple creatures of CR 4 or lower for 1 minute. SFCRB
Fog Cloud Create a fog that obscures vision. SFCRB
Force Blast Cone deals 2d6 force damage and bull rushes creatures. SFCRB
Haunted Armor Armor interferes with the wearer’s movement. SFCOM
Haunted Combatant Haunt an enemy’s weapons, interfering with attacks made with those weapons. SFCOM
Hold Person Paralyze one humanoid. SFCRB
Hurl Forcedisk Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage. SFCRB
Inflict Pain Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target. SFCRB
Mind Thrust Mentally deal 4d10 damage to one target. SFCRB
Mystic Cure Restore 3d8 + your Wisdom modifier Hit Points to a living creature. SFCRB
Necromantic Revitalization Restore 3d8 + your Intelligence modifier Hit Points to an undead creature. SFCRB
Perfect Recall Recall one memory unaltered by magic perfectly. SFCOM
Predict Foe As a reaction, shout a warning to an ally and grant that ally concealment against an attack. SFCOM
Remove Condition Remove one moderate harmful condition affecting a creature. SFCRB
Resist Radiation Automatically succeed at saving throws against weak radiation and suppress radiation sickness. SFCOM
Restoration, Lesser Dispel magical ability penalty or cure 1d4 ability damage. SFCRB
See Invisibility See invisible creatures or objects. SFCRB
Shield OtherR You take half of the target’s Hit Point damage. SFCRB
Song of the Cosmos Creatures near you must succeed at a Will saving throw or be fascinated for 1 round. SFCOM
Spider Climb Grant ability to walk on walls and ceilings. SFCRB
Status Monitor condition and position of allies. SFCRB
Summon Creature 2 Summon an extraplanar creature. SFCRB
Zone of Truth Creatures within range can’t lie. SFCRB
3rd-Level
Spell Name Summary Source
Bestow Curse Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns. SFCRB
Charm Monster Make one creature believe it is your ally or one day per level. SFCRB
Clairaudience/Clairvoyance Hear or see at a distance for 1 minute per level. SFCRB
Deep Slumber Put a number of creatures whose CRs total 8 or less to sleep. SFCRB
Dispel Magic Cancel one magical spell or effect. SFCRB
Divine Aspect You adopt the intimidating aura of a god. SFCOM
Fear Targets of CR 8 or lower within a cone are panicked for 1 minute. SFCRB
Haste One creature per level moves and acts faster. SFCRB
Hologram Memory Extract a creature’s memory and replay it as a hologram. SFCRB
Irradiate Flood area with dangerous radiation. SFCRB
Mental Block Target can no longer use any spells, feats, or class abilities. SFCRB
Mind Thrust Mentally deal 7d10 damage to one target. SFCRB
Mystic Cure Restore 5d8 + your Wisdom modifier Hit Points to a living creature. SFCRB
Necromantic Revitalization Restore 5d8 + your Intelligence modifier Hit Points to an undead creature. SFCRB
Pinpoint Navigation Gain a +10 to Piloting checks for navigation. SFCOM
Psychokinetic Strangulation Concentrate to immobilize target and deal 3d8 damage per round. SFCRB
Ray of Exhaustion Ray makes target exhausted. SFCRB
Remove Affliction Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature. SFCRB
Resistant Armor, Lesser Grant DR 5/— or energy resistance 5 against two energy types. SFCRB
Slow One creature per level moves and acts slower. SFCRB
Speak with Dead Corpse answers up to six questions. SFCRB
Suggestion Compel a target to follow stated course of action. SFCRB
Summon Creature 3 Summon an extraplanar creature. SFCRB
Synaptic Pulse Stun all creatures within 20 feet for 1 round. SFCRB
Tongues Target can speak and understand any language. SFCRB
Viral Destruction  Newly Dead creature can get back up and attack, possibly spreading to others; See Text SFCRB
4th-Level
Spell Name Summary Source
Animate Dead Create controlled undead creatures out of target corpses. SFCRB
Confusion Targets behave randomly for 1 round per level. SFCRB
Control Atmosphere Alter various aspects of the local atmosphere. SFCRB
Cosmic Eddy Whirlwind deals 4d6 damage and knocks creatures prone. SFCRB
Death Ward Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels. SFCRB
Discern Lies Reveal deliberate falsehoods. SFCRB
Dismissal Force a creature to return to its native plane. SFCRB
Displace Memory You deposit a memory into a small object. SFCOM
DivinationR Gain useful advice for specific proposed actions. SFCRB
Enervation Ray imposes 2 negative levels. SFCRB
Fear All targets within a cone are panicked for 1 minute. SFCRB
Gravity Well Create a point of high gravity that knocks creatures in the area prone and pulls them closer to the center. SFCOM
Hold Monster Paralyze one creature. SFCRB
Miasma Create air that sickens those who breathe it. SFCOM
Mind Probe Potentially access a target creature’s memories and its knowledge. SFCRB
Mind Thrust Mentally deal 10d10 damage to and fatigue a single target. SFCRB
Mystic Cure Restore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature. SFCRB
Necromantic Revitalization Restore 12d8 + your Intelligence modifier Hit Points to an undead creature or resurrect a recently destroyed undead. SFCRB
Planar Binding Trap an extraplanar creature of CR 4 or lower until it performs a task. SFCRB
Reincarnate Bring a target dead creature back to life in a random body. SFCRB
Remove Radioactivity Remove ongoing radiation effects from a creature or object. SFCRB
Resistant Armor Grant DR 10/— or energy resistance 10 to three energy types. SFCRB
RestorationR Restores ability score drain and negative levels. SFCRB
Song of the Cosmos, Greater Creatures near you are fascinated or dazzled for 1d4 rounds. SFCOM
Summon Creature 4 Summon an extraplanar creature. SFCRB
Telepathic Bond Link allows allies to communicate. SFCRB
5th-Level
Spell Name Summary Source
Break Enchantment Free creatures from curses, enchantments, and transmutations. SFCRB
Call Cosmos Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage. SFCRB
Command, Greater One creature per level obeys select command for 1 round per level. SFCRB
Commune With Nature Learn about terrain for 1 mile per level. SFCRB
Commune with Planet Learn information about the planet you occupy, or about a planet in whose orbit you’re within. SFCOM
Contact Other Plane Ask questions of extraplanar entity. SFCRB
Crush Skull Deal 18d8 damage to living creature’s head. SFCRB
Dismissal Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. SFCRB
Dispel Magic, Greater Cancel multiple spells or effects. SFCRB
Dominate Person Control humanoid telepathically. SFCRB
Feeblemind Target’s Intelligence and Charisma scores drop to 1. SFCRB
Mind Thrust Mentally deal 15d10 damage to and exhaust one target. SFCRB
Modify Memory Change 5 minutes of target’s memories. SFCRB
Mystic Cure Restore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature. SFCRB
Mystic Cure, Mass Restore 3d8 + your Wisdom modifier Hit Points to one living creature per level. SFCRB
Necromantic Revitalization Restore 16d8 + your Intelligence modifier Hit Points to an undead creature or resurrect a recently destroyed creature. SFCRB
Planar Binding Trap an extraplanar creature of CR 7 or lower until it performs a task. SFCRB
Raise Dead Restore life to a creature that died no more than 1 day per level ago. SFCRB
Remove Condition, Greater Remove all harmful conditions affecting a creature. SFCRB
Resistant Aegis Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. SFCRB
Retrocognition Gain psychic impressions of past events in a certain location. SFCRB
Synaptic Pulse, Greater Stun all creatures within 20 feet for 1d4 rounds. SFCRB
Summon Creature 5 Summon an extraplanar creature. SFCRB
Telepathy Communicate mentally with any creatures within 100 feet. SFCRB
Waves of Fatigue Several targets become fatigued. SFCRB
6th-Level
Spell Name Summary Source
Control Gravity Alter gravity in an area. SFCRB
Control Undead Undead creatures follow your commands and don’t attack you. SFCRB
Enshrining Refuge Targets can’t attack or be attacked, but can exist comfortably. SFCRB
Ethereal Jaunt You become ethereal for 1 round per level. SFCRB
Flesh to Stone Turn a creature into a statue. SFCRB
Gravitational Singularity Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside. SFCRB
Inflict Pain, Mass Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level. SFCRB
Mind Thrust Mentally deal 17d10 damage to, exhaust, and stun one target. SFCRB
Mystic Cure Restore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature. SFCRB
Mystic Cure, Mass Restore 5d8 + your Wisdom modifier Hit Points to one living creature per level. SFCRB
Necromantic Revitalization Restore 20d8 + your Intelligence modifier Hit Points to an undead creature or restore a recently destroyed creature. SFCRB
Planar Barrier Seal an area against all planar travel into or within it. SFCRB
Planar Binding Trap an extraplanar creature of CR 10 or lower until it performs a task. SFCRB
Plane Shift As many as eight creatures travel to another plane you choose. SFCRB
Psychic Surgery Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions. SFCRB
Reanimate Resurrect a recently-deceased construct or undead. SFCRB
Regenerate Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue. SFCRB
Resistant Armor, Greater Grant DR 15/— or energy resistance 15 against four energy types. SFCRB
Shadow Walk Step into a shadowy realm to travel to a destination rapidly. SFCRB
Snuff Life Instantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs. SFCRB
Star Storm Hailing plasma deals 6d8 electricity damage and 6d8 fire damage to creatures and objects in the area. SFCOM
Subjective Reality You convince yourself one creature or object is an illusion. SFCRB
Suggestion, Mass Compel one target per level to follow stated course of action. SFCRB
Summon Creature 5 Summon an extraplanar creature. SFCRB
Telepathic Jaunt Use your telepathic bond with a creature to teleport to its location. SFCRB
True Seeing Target can see things as they really are. SFCRB
VisionR Answer a question about a person, place, or object. SFCRB