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Wysp Grafts

Wysps are tiny, spherical creatures native to the Elemental Planes and among the oldest of outsiders. They were formed by mystical vibrations between the Elemental and Ethereal Planes, coalescing pure ethereal energy into the first of these sentient beings. These tiny creatures gathered into nomadic groups that wandered the Elemental Planes. They approached their lives with joy and wonder, marveling at the spectacular beauty and vast bounty of new experiences that their home had to offer. They were sensitive to the subtle interactions and resonances between sources of elemental energy and perceived these resonances as a musical expression of the nature of reality. The wysps most skilled at reading and manipulating this music, called wysp conductors, rapidly rose to positions of leadership within their communities. These conductors largely operated independently from one another but occasionally collaborated on projects of a particularly grand scale. Perhaps the greatest of all of these endeavors was what wysps refer to as the “song of creation”—a performance in which a large group of wysps harmonizes with an Elemental Plane to give birth to new members of their kind.

As their numbers grew, the largely peaceful and curious wysps drew the attention of the elemental lords, demigods who inhabit the Elemental Planes. The elemental lords saw great value in the wysps’ understanding of elemental resonances, and sought to turn it toward their own ends. To make the wysps into better minions, the elemental lords revised their song of creation, producing new generations of wysps with innate tendencies toward service and self-sacrifice. Over time, these generations lost some of their connection to the music of the universe. These new wysps became specialized, turning into air, earth, fire, and water wysps as they were each attuned to a single Elemental Plane. Despite all these changes, these modified wysps retained the cheerful and curious disposition of their ancestors.

While most wysps lead lives dedicated to the service of other elemental beings, a few small groups of wysps have escaped the influence of the elemental lords and returned to lifestyles more akin to their ancestors. Led by wysp conductors who have regained their natural affinity for the music of creation, these bands of wysps rarely stay in one place for long. Free symphonies of wysps tend to be cautious around anyone they suspect may want to take away their independence, responding to potential dangers by fleeing across the planes rather than engaging in confrontation.

Air Wysp

Source SF15

Air wysps are flighty, cheerful, and at times forgetful. They enjoy playing pranks, telling jokes, and making puns.

Required Creature Type: Outsider (elemental).

Traits: Air subtype, supernatural fly speed of 100 feet (perfect).

Languages: Auran.

Earth Wysp

Source SF15

Earth wysps are emotionally guarded and slow to trust, but they are dependable allies. They enjoy deep and thorough conversations that examine all sides of an issue.

Required Creature Type: Outsider (elemental).

Traits: Earth subtype, blindsense (vibration) 60 feet, burrow speed of 20 feet, Abilities: Earth glide.

Languages: Terran.

Fire Wysp

Source SF15

Fire wysps are brave to the point of being foolhardy, often vastly overestimating their own abilities. They enjoy telling exaggerated stories about their victories and often take credit for the victories of their allies.

Required Creature Type: Outsider (elemental).

Traits: Fire subtype, +4 bonus to initiative, speed increases to 60 feet, supernatural fly speed of 20 feet (clumsy), immunity to fire, vulnerability to cold, Abilities: Searing strikes (see below).

Languages: Ignan.

AbilitiesSearing Strikes (Ex): A fire wysp’s tendril deals half fire damage and half bludgeoning damage. A fire wysp conductor’s elemental burst deals fire damage instead of bludgeoning damage. On a critical hit, any attacks made by a fire wysp or fire wysp conductor deal an amount of burn damage based on the creature’s CR, as listed in the table below.

CR Burn Damage
1–5 1d4
6–10 2d4
11–15 3d4
16+ 4d4

Water Wysp

Source SF15

Water wysps are serene, gentle, and nurturing creatures. They enjoy making new friends and introducing their friends to one another.

Required Creature Type: Outsider (elemental).

Traits: Water subtype, swim speed of 90 feet; Abilities: Drench (see below).

Languages: Aquan.

AbilitiesDrench (Ex): A water wysp’s touch douses Large or smaller nonmagical flames. It can dispel magical fire it touches as per dispel magic (caster level = the wysp’s CR).