Ancient and terrible entities that dwell outside of space have driven many void dragons beyond reason, and now they do nothing but feed and destroy.
Required Creature Type: Dragon.
Suggested Alignment: Neutral evil.
Traits: Blindsense (vibration) 60 feet; darkvision 120 feet; see in darkness; alien presence (CR 10+, 60 feet + 10 feet per CR, sickened 2d4 rounds); void adaptation; DR 5/magic (CR 13+; increase to DR 10/magic at CR 15, DR 15/magic at CR 17, DR 20/magic at CR 19); immunity to cold, confusion, and insanity; breath weapon (cone 15 feet + 5 feet per 2 CR, 1d8 C + 1d8 per CR); obliterate (CR 7+; see below); suffocating breath (CR 5+; see below); spell-like abilities (CR 8+); spaceflight.
A creature that is reduced to 0 Hit Points by a void dragon’s bite attack must spend 1 Resolve point or be immediately slain and reduced to dust.
Suffocating Breath (Su)
Instead of a cone of cold, a void dragon can breathe a 30-foot cone of energy that suffocates those it touches. Air-breathing creatures within the cone must succeed at a Fortitude save or begin attempting Constitution checks to avoid suffocation, even if they have environmental protections.
An affected creature can attempt a new Fortitude saving throw at the beginning of each turn to shake off this effect and regain its air supply.
Starfinder Alien Archive 2 © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Adam Daigle, Brian Duckwitz, Eleanor Ferron, Amanda Hamon Kunz, James Jacobs, Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Mark Moreland, Matt Morris, Adrian Ng, Joe Pasini, Lacy Pellazar, David N. Ross, Stephen Rowe, Chris Sims, Owen K.C. Stephens, James L. Sutter, and Russ Taylor.