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Aetherwarped Template Graft (CR 1/2+)

A human woman riddled with glowing blue veins clutches her head and lurches wildly. Unattended objects float around her without heed to gravity.

Creatures that spend too much time near aetheric radiation typically experience blackouts, fatigue, weariness, and then a catatonic state as their soul is slowly separated from their body.

However, aetheric radiation has a subtler effect if experienced in low dosages over a prolonged period of time. Aetherwarped creatures tend to congregate in locations suffused with aetherite radiation. Curiously, they are also drawn to sources of music and can spend hours listening to the same voxophone recording.

The bodies of aetherwarped creatures twist and mutate due to long term aetherite radiation poisoning, gaining hideous deformities and bizarre supernatural powers. The nature of aetherwarped creatures causes their lifespans to dramatically shorten, though some who perish from their sickened state often rise again as aetherwarped undead.

Aetherwarped creatures are beings that have survived exposure to low-level radiation for prolonged periods of time, eventually becoming twisted and mutated. Aetherwarped creatures gain bizarre supernatural powers from the energies they have been exposed to, but at a terrible cost: their bodies are twisted and mutated, their intellects sapped, and their very lives are drastically foreshortened.

Required Creature Type: Aberration.

Alignment: Any (usually chaotic).

Traits: Increase EAC and KAC by 2; set Intelligence to 2; immunity to radiation.

Abilities: Burn out (see below), shun gravity (see below), thoughtsense (see below), telekinetic thrust (see below).

Burn Out (Ex)

Once created, an aetherwarped creature lives for a maximum of 2d10 days, after which it dies. An aetherwarped creature may be resurrected by raise dead, but the beacon required for the creature’s soul must be worth at least 15,000 credits. An aetherwarped creature does not count time spent within an area of radiation against the maximum number of days they may live and may persist indefinitely (without needing to eat or sleep) within such areas.

Shun Gravity (Ex)

Aetherwarped creatures are so in thrall to the energies flowing through them that they are released from the clutches of gravity. An aetherwarped creature can choose to hover one foot above any solid or liquid surface while moving, unhindered by difficult terrain.

Additionally, as long as the aetherwarped creature is within 1 foot of a sufficiently stable solid or liquid surface, it can change its personal gravity with a thought as a free action. As a result, it can move on walls, ceilings, and other surfaces as if they were level floors, including being able to run, jump, or take 5-foot steps.

Thoughtsense (Su)

An aetherwarped creature can hear thoughts within a 60-ft. radius. Thoughts perceived in this manner are a disjointed susurrus of words and emotions that cannot be understood but allow the aetherwarped creature to locate thinking creatures within its detection radius as though it had blindsense, with the following exceptions. Thoughtsense functions through solid objects, but nondetection and similar effects can block the effect of thoughtsense.

Thoughtsense can distinguish between sentient (Intelligence 3 or greater) and nonsentient (Intelligence 1-2) creatures but provides no other information about the creatures it detects.

Creatures without Intelligence scores cannot be detected by thoughtsense.

Telekinetic Thrust (Su)

As a standard action, an aetherwarped creature can project a blast of energy at a single target within 30 ft. A creature struck by the blast takes 1d6 points of bludgeoning damage and is pushed back 10 feet, plus an additional 5 feet for every three Hit Dice the base creature has. A successful Fortitude save (DC 10 + 1/2 the aetherwarped creature’s Hit Dice + its Charisma modifier) negates the movement effect and halves the damage. This is considered a force effect.

This ability may be used a number of times per day equal to 3 + the aetherwarped creature’s Charisma bonus (minimum 1).

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.