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Zombie, Occult

Occult Zombie CR 1

XP 400
NE Medium undead
Init +2; Senses darkvision 60 ft.; Perception +5

DEFENSE

HP 24
EAC 11; KAC 13
Fort +3; Ref +3; Will +3; DR 5/magic; Immunities undead immunities
Weaknesses staggered

OFFENSE

Speed 30 ft.
Melee slam +8 (1d6+5 B)

STATISTICS

Str +4; Dex +2; Con —; Int —; Wis +1; Cha +0
Skills Athletics +10
Other Abilities mindless, unliving

SPECIAL ABILITIES

Staggered (Ex)

An occult zombie is always considered staggered and can never take more than a single move or standard action in a round. It can’t take full actions.

ECOLOGY

Environment any
Organization solitary, pair, pack (3–12), or horde (13+)

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.