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Ghul

Ghul CR 5

XP 1,600
CE Medium undead (shapechanger)
Init +2; Senses darkvision 60 ft.; Perception +11

DEFENSE

HP 70
EAC 17; KAC 19
Fort +7; Ref +7; Will +6
DR 5/good; Immunities undead immunities; Resistances fire 10

OFFENSE

Speed 40 ft., climb 20 ft.

Melee bite +14 (1d6+10 P) or claw +14 (1d4+10 S; critical bleed 1d4)
Ranged corona laser pistol +11 (2d4+5 F; critical burn 1d4)
Offensive Abilities cursed bite

STATISTICS

Str +5; Dex +2; Con —; Int +1; Wis +1; Cha +4
Skills Athletics +11, Bluff +16, Disguise +11, Stealth +11
Languages Aquan, Auran, Common, Ignan, Terran
Other Abilities change shape (hyena), genie blood, tracker
Gear casual stationwear, corona laser pistol with 2 batteries (20 charges each)

SPECIAL ABILITIES

Change Shape (Su) A ghul can take the form of a hyena (or resume its normal form) as a standard action, gaining blindsight (scent) with a range of 30 feet and low-light vision. It is impossible to identify it as an undead or a ghul when it is in its hyena form; a creature that succeeds at a Perception skill check to pierce its disguise notes only that it is not truly a hyena. The ghul can use its normal natural attacks while in hyena form, but it lacks hands to use tools or weapons and cannot speak.

Cursed Bite (Ex) A ghul’s bite counts as cold iron, evil, and magic for the purpose of bypassing damage reduction.

Genie Blood (Ex) For effects targeting creatures by type, ghuls count as both outsiders (and genies for abilities that specifically target genies) and undead; for abilities that affect both creature types, a ghul counts as the type that results in the worse effect.

Tracker (Ex) A ghul can use Perception instead of Survival to find or follow tracks, and gains a +8 insight bonus when doing so.

ECOLOGY

Environment any
Organization solitary or pack (2–8)

A ghul is a rare form of undead that arises when a jann dies while cursed. A ghul has a skeletal visage, with desiccated skin covering most of its body and the remainder taking the form of translucent, fiery energy. Motivated by a fierce hatred of the appearance of its feet, which resemble donkey’s hooves, a ghul often conceals this evidence of its cursed nature with clothing. Some ghuls even wear full suits of armor covered with an additional layer of robes and other formal garb that completely hides their forms, claiming to be aliens from distant worlds in need of extensive environmental protections to survive.
As part of their undead rebirth, ghuls crave the flesh of sapient beings. They often lurk near funerals and battlegrounds, hoping to feed on the corpses of the young and brave, for they find the taste of healthy, virtuous flesh far superior to that of the old, sick, or sinful. Ghuls feast on the living as well, but they are cunning enough to try to limit their victims to those who won’t be easily missed.

Section 15: Copyright Notice

Starfinder Adventure Path #15: Sun Divers © 2019, Paizo Inc.; Authors: Joe Pasini, with Judy Bauer, Lacy Pellazar, Owen K.C. Stephens, and Linda Zayas-Palmer.