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Caller in Darkness

Caller In Darkness CR 9

This roiling horror appears to be a swirling vortex of darkness and screaming, ghostly faces.

XP 6,400
CE Large undead (incorporeal)
Init +3; Senses darkvision 60 ft.; Perception +22
Aura unnatural aura (30 ft.)

DEFENSE HP 117

EAC 19; KAC 21
Fort +8, Ref +8, Will +14
Defensive Abilities incorporeal; Immunities undead immunities
Weaknesses sunlight powerlessness

OFFENSE

Speed fly 60 ft. (Su, perfect)
Melee incorporeal lash +17 (3d6+9 and consume mind)
Space 10 ft.; Reach 10 ft.
Offensive Abilities consume mind, wrap in despair
Spell-Like Abilities (CL 9th)

1/dayfear (4th level, DC 21), mind thrust (4th level, DC 21)
3/daydispel magic, suggestion (DC 20), synaptic pulse (DC 20)
At willcommand (DC 18), charm person (DC 18)

STATISTICS

Str —, Dex +3, Con —, Int +4, Wis +0, Cha +8
Skills Mysticism +18, Sense Motive +18, Stealth +22
Languages Abyssal, Common
Other Abilities unliving

SPECIAL ABILITIES

Consume Mind (Su)

Whenever a caller in darkness hits a creature with an attack, or begins its turn occupying the same space as a creature, it drains away a portion of that creature’s mind, inflicting 1d4 Wisdom damage. This is a mind-affecting effect, but not a negative energy effect.

An intelligent creature slain by the caller in darkness has its mind absorbed in its entirety, granting the caller in darkness 3d8 temporary Hit Points and access to all of the creature’s memories. A creature whose mind is absorbed in this way cannot be resurrected until the caller in darkness is slain, unless the caster first uses a wish or miracle to free the creature’s mind.

Wrap in Despair (Su)

Any living creature that begins its turn occupying the same space as a caller in darkness must succeed on a DC 18 Will save or be overwhelmed by crippling depression for 1d4 rounds. Affected creatures are unable to take any action. Adjacent allies can offer words of encouragement as a standard action to grant the creature a new saving throw. If the creature succeeds on a saving throw granted in this way, it is immune to the caller in darkness’s wrap in despair ability for 24 hours. Creatures with Intelligence scores of 2 or less are immune to this effect. This is a mind-affecting, emotion, and fear effect.

ECOLOGY

Environment any
Organization solitary

A caller in darkness grows from the psychic remains of a creature with psychic sensitivity that died a violent death, its restless spirit compelled to visit upon others the horrors that it suffered before dying. As more and more minds are absorbed, it grows, and the original spirit is lost in the swirling mass of hatred, confusion, and despair.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.