Bone Trooper Technomancer CR 3
DEFENSE HP 34
EAC 13; KAC 14
Fort +2; Ref +2; Will +8; DR 5/—; Immunities cold, undead immunities
Speed 30 ft.
Melee tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S)
Ranged tactical semi-auto pistol +7 (1d6+3 P)
Technomancer Spells Known (CL 3rd; ranged +7)
Str +1; Dex +3; Con —; Int +4; Wis +0; Cha +1
Skills Computers +13, Mysticism +8, Piloting +13
Languages Common, Eoxian
Other Abilities magic hacks (countertech), spell cache (rank insignia), unliving
Gear skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds
Organization solitary, pair, or platoon (3–12)
Using magic rituals, technomantic experiments, or both, powerful spellcasters can animate the bones of the dead.
Although many of these undead are mindless and easily controlled, others retain their intellects, memories, and personalities, and thus they are able to continue a semblance of their former lives. Called skeletal champions in previous ages, these undead are now more commonly known as bone troopers because of their frequent association with the corpse fleet, a renegade starship navy of undead.
A member of almost any sapient species that has a skeleton can become a bone trooper. Bone troopers keep all of the abilities, class features, and skills they had when they were living, and they can benefit from class grafts.
A bone trooper looks like a fleshless skeleton with a cold, cunning light burning in its eye sockets. Bone troopers wear normal clothing or armor and wield contemporary weapons.
Starfinder Alien Archive 2 © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Adam Daigle, Brian Duckwitz, Eleanor Ferron, Amanda Hamon Kunz, James Jacobs, Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Mark Moreland, Matt Morris, Adrian Ng, Joe Pasini, Lacy Pellazar, David N. Ross, Stephen Rowe, Chris Sims, Owen K.C. Stephens, James L. Sutter, and Russ Taylor.