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Allip

Allip CR 3

This malignant cloud of shadows boils in the air, its skeletal maw eerily babbling as the creature’s claws manifest from the darkness.

XP 800
NE Medium undead (incorporeal)
Init +6; Senses darkvision 60 ft.; Perception +8
Aura babble (60 ft., DC 15)

DEFENSE HP 44

EAC 13; KAC 15
Fort +4, Ref +4, Will +4
Defensive Abilities incorporeal; Immunities undead immunities

OFFENSE

Speed fly 30 ft. (Su, perfect)
Offensive Abilities touch of madness

STATISTICS

Str —, Dex +2, Con —, Int +1, Wis +0, Cha +4
Skills Intimidate +11, Stealth +8
Languages Aklo, Common
Other Abilities madness, unliving

SPECIAL ABILITIES

Babble (Su)

An allip constantly mutters to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed at a DC 12 Will save or be fascinated for 2d4 rounds.

While a target is fascinated, the allip can approach it without breaking the effect, but an attack by the allip does end the effect. Creatures that successfully save cannot be affected by the same allip’s babble for 24 hours. This is a sonic, mind-affecting compulsion effect.

Madness (Su)

Anyone targeting an allip with a using a spell or effect that makes direct contact with its tortured mind takes 1d4 points of Wisdom damage.

Touch of Madness (Su)

As a standard action, an allip can make a melee touch attack (with a +4 bonus on the attack roll) targeting EAC that deals 1d4 Wisdom damage (DC 12 Will negates) on a successful hit. A critical hit deals 1d4 Wisdom damage and 1 Wisdom drain (instead of double Wisdom damage). With each successful attack, an allip gains 5 temporary Hit Points.

ECOLOGY

Environment any
Organization solitary, pair, or haunt (3–6)

Those who fall prey to madness and take their own lives sometimes find themselves lost on the path to the afterlife, trapped in a state between life and death. These unfortunates, known as allips, suffer from the violent and incurable insanity they faced in life and take out their terror, confusion, and rage upon the living. They reach out to those they encounter—possibly in wrath, but also perhaps oblivious to their own insane nature—spreading the psychoses that led to their own untimely deaths.

Allips often seek to harm those who played a part in causing their mad, unholy condition.

When faced with such foes, an allip ignores all other targets that confront it in favor of its hated enemies, attacking them until its tormentors have been forced into a vacant stupor. Alas, such vengeance does not put the allip to rest, but simply serves to further fuel its madness as it finds itself trapped in a world now no longer even holding the satisfaction of vengeance.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.