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Wysp

Wysp CR 2

XP 600
N Tiny outsider (elemental, extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +7
Aura resonance (30 ft.)

DEFENSE

HP 23
EAC 13; KAC 14
Fort +1; Ref +3; Will +5
Immunities elemental immunities

OFFENSE

Speed 20 ft.
Melee tendril +7 (1d4+4 B)

STATISTICS

Str +0; Dex +4; Con +1; Int +0; Wis +0; Cha +2
Skills Diplomacy +12, Mysticism +7, Sense Motive +12, Stealth +12
Other Abilities living battery

SPECIAL ABILITIES

Living Battery (Ex) As an immediate action, a wysp can kill itself to cause a creature benefiting from its resonance to regain a number of Hit Points equal to 3 times that creature’s CR. If the wysp does this, its death cannot be prevented, and it can be restored to life only by miracle or wish.

Resonance (Ex) The elemental energy of a wysp resonates with the bodies of creatures that share its elemental subtype. All such creatures within 30 feet gain a +1 morale bonus to damage rolls (or a +2 morale bonus if they also have the elemental subtype). The wysp is similarly affected, and this bonus is already included in its statistics.

ECOLOGY

Environment any (Elemental Planes)
Organization solitary, cloud (2–8), retinue (3–6 plus another creature with a matching elemental subtype), or symphony (5–20 plus one wysp conductor)

Section 15: Copyright Notice

Starfinder Adventure Path #15: Sun Divers © 2019, Paizo Inc.; Authors: Joe Pasini, with Judy Bauer, Lacy Pellazar, Owen K.C. Stephens, and Linda Zayas-Palmer.