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Velstrac, Sexton

Sexton CR 11

XP 12,800
LE Medium outsider (evil, extraplanar, lawful, velstrac)
Init +5; Senses darkvision 60 ft., see in darkness; Perception +20

DEFENSE

HP 175
EAC 24; KAC 26
Fort +15; Ref +13; Will +10
Defensive Abilities integrated weapons, regeneration 5 (good or silver); Immunities cold; Spell Resistance 22
Weaknesses pain dependency, vulnerable to fire

OFFENSE

Speed 30 ft.
Melee integrated penitent shadow chains +24 (5d4+14 C; critical bind)
Ranged shadow spine +21 (3d8+11 C; critical staggered [DC 18])
Offensive Abilities create darkness, unnerving gaze (30 ft., DC 18)

STATISTICS

Str +3; Dex +5; Con +3; Int +0; Wis +1; Cha +8
Skills Acrobatics +20, Athletics +20, Intimidate +25
Languages Common, Infernal; telepathy 100 ft.
Gear integrated penitent shadow chains

SPECIAL ABILITIES

Pain Dependency (Ex) A sexton is addicted to pain. If it doesn’t take damage every 4 hours, it gains the sickened and fatigued conditions until the next time it takes damage.

Shadow Spine (Su) As a ranged attack, a sexton can fire the spines of solidified shadowstuff that protrude from its back at its foes. This attack has a range increment of 40 feet and a maximum range of 200 feet.

Unnerving Gaze (Su) A creature that views a sexton’s visage is beset by visions of torment. A creature that fails a DC 18 Will saving throw against this gaze is panicked by 1d4 rounds as horrifying images and sounds flood its mind. This is a mind-affecting fear effect. Whether a creature succeeds at the save or not, it can’t be affected by the panicking effect of a sexton’s unnerving gaze for 24 hours. However, every round after the first that a creature is within range of a sexton’s gaze, it is racked by phantom pains and must succeed at a DC 18 Fortitude save or be nauseated for 1 round. This is a mind-affectingpain effect.

ECOLOGY

Environment any (Plane of Shadow)
Organization solitary, pair, escort (1d4 plus 1 velstrac of lower CR), or entourage (2d6 plus 1 velstrac of higher CR)

Exiled aeons ago for unspeakable crimes against other fey, svartalfars fled to the Shadow Plane and channeled their vengeful energies away from the fey who expelled them to focus on an inscrutable endgame spanning both the galaxy and the planes. Many of these calculating killers have realized that the universal currencies of money and power can advance their race further than can the arcane knowledge they once sought as payment for their services.

Section 15: Copyright Notice

Starfinder Adventure Path #11: The Penumbra Protocol © 2018, Paizo Inc.; Authors: Jenny Jarzabski, with Isabelle Lee, Owen K.C. Stephens, and James L. Sutter.