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Sandman

Sandman CR 3

A whirling cloud of fine desert sand piles up upon itself, forming into the shape of a humanoid figure.

XP 800
NE Medium outsider (earth, elemental, extraplanar)
Init +1; Senses blindsight (vibration) 30 ft., darkvision 60 ft.; Perception +8
Aura sleep (20 ft., DC 14)

DEFENSE HP 33

EAC 14; KAC 15
Fort +4, Ref +2, Will +6
Defensive Abilities amorphous; DR 10/bludgeoning; Immunities elemental immunities

OFFENSE

Speed 30 ft., burrow 30 ft.
Melee slam +10 (1d4+5 B plus sleep)

STATISTICS

Str +2, Dex +1, Con +4, Int +0, Wis +0, Cha +0
Skills Acrobatics +13, Athletics +13, Mysticism +8, Sense Motive +8, Stealth +13 (+18 in sand)
Other Abilities compression

SPECIAL ABILITIES

Sleep (Su)

A creature struck by a sandman’s slam attack must succeed on a DC 14 Will save or immediately fall asleep, as if affected by a deep slumber spell (caster level 3rd). There is no limit to the number of Hit Dice a sandman can affect with this ability.

Sleep Aura (Su)

A sandman radiates a 20-foot-radius spread that puts creatures to sleep. Any creature in the area must succeed on a DC 14 Will save or fall asleep, as if affected by a deep slumber spell (caster level 3rd). There is no limit to the number of Hit Dice a sandman can affect with this ability. A creature that successfully saves is immune to that sandman’s sleep aura for 24 hours.

ECOLOGY

Environment any land (Plane of Earth
Organization solitary, gang (2–4), or shoal (5–10)

Stealthy and unpredictable, the sandman is a terror to on desert worlds where residual magical energies bring them to life or draw them forth from the elemental planes. At rest, sandmen resemble ordinary piles of sand, blending in perfectly with barren surroundings or dusty ruins. They rely on their soporific powers in most situations, putting their enemies to sleep and killing their unconscious opponents or dragging them back to their summoner.

Although they themselves are elementals, sandmen don’t typically associate with other elementals, seeing their unquestioning obedience as weak. Sandmen pride themselves as free thinkers, and when summoned by magic they often interpret commands as they see fit. Because of their arrogance, usually only the most confident or most desperate mystics bother with sandmen. It is not uncommon for summoned sandmen to voluntarily stay on the Material Plane, fiendishly playing with its inhabitants as they wreak silent havoc.

A sandman takes the form of a rough humanoid about 6 feet tall. Its shape is never quite certain, and its animate muscles constantly shift and flex as it pummels its targets. Sandmen can manipulate their bodies in many ways but prefer to keep their legs and feet in the form of dusty clouds of sand, so as to easily maneuver about in their preferred environments. Some of these creatures pride themselves on their ability to control their shapes.

Just as a mortal artist might sculpt incredible works of art from stone with a chisel, so do these artist sandmen sculpt their own bodies into works of art.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.