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Elemental, Wood

This tangle of branches, vines, and brambles has two arm-like masses protruding from its sides. Dark holes like eyes and a mouth are formed in the upper half of the central mass.

Wood elementals clamber slowly and methodically across and through the impossibly vast towering trees that make up the Elemental Plane of Wood, seeking peaceful vistas to take in for a few hours— or a few millennia—and rotted-out wood to absorb and remake as new wood. These creatures are famous for destroying and absorbing wooden weapons and items carried by adventurers, most often in areas where dense thickets open into wood elemental vortexes.

Many wood elementals have a roughly humanoid shape like several tree trunks joined together, but some prefer vaguely animalistic shapes like those of bears or spiders. Others look like nothing so much as tangles of barkless and leafless branches forming a vast mouth and glimmering amber eyes.

Wood Elemental
Size Height Weight
Small 4 ft. 30 lbs.
Medium 8 ft. 250 lbs.
Large 16 ft. 2,000 lbs.
Huge 32 ft. 16,000 lbs.
Greater 36 ft. 19,000 lbs.
Elder 40 ft. 22,000 lbs.

Languages Sylvan

ECOLOGY

Environment any
Organization solitary, pair, or gang (3–6)

SPECIAL ABILITIES

Absorb Wood (Ex)

The elemental deals double damage to wooden objects. A wooden object it destroys is absorbed into its mass and grants temporary hit points equal to twice the elemental’s CR that last for one hour. An object destroyed this way cannot be restored even by magic until the elemental is slain.

Entangle (Ex)

The elemental ensnares creatures it strikes with its slam attacks with fast-growing plants. A creature must succeed at a Reflex save or become entangled for 10 minutes. An entangled creature that fails its save against this ability a second time is rooted in place and cannot leave its current square. A flying creature not adjacent to a surface is not rooted in place, but it cannot use wings to fly and falls to the ground on a second failed save. An entangled creature can be freed with a Strength check against the same DC or by dealing CR*5 points of damage to the vines (no attack roll required).

If the creature is rooted in place, the Strength check DC increases by 2.

Plant Stride (Ex)

A wood elemental can move at its full speed through undergrowth and other plant-based difficult terrain. In addition, it can burrow through wood or plant matter, living or dead, as easily as a fish swims through water.

Its burrowing leaves behind no tunnel, nor does it create any bulge or other sign of its presence.

Verdant Demise (Ex)

When a wood elemental is slain, it instantly creates an area of permanent light undergrowth with a spread of CR*5ft. This effect only lasts for CR*1 rounds if the elemental was a summoned creature.

Sample Statistics

Small Wood Elemental CR 1

XP 400
N Small outsider (elemental)
Init +0; Senses darkvision 60 ft.; Perception +5

DEFENSE HP 22

EAC 11; KAC 13
Fort +5, Ref +3, Will +1
Defensive Abilities absorb wood; Immunities elemental immunities

OFFENSE

Speed 20 ft., burrow 10 ft., climb 20 ft; plant stride
Melee slam +6 (1d6+3 B plus entangle, DC 10)

STATISTICS

Str +2, Dex +0, Con +4, Int –1, Wis +1, Cha +0
Skills Medicine +10, Stealth +5, Survival +5
Other Abilities verdant demise
Languages Sylvan

Medium Wood Elemental CR 3

XP 800
N Medium outsider (elemental)
Init +0; Senses darkvision 60 ft.; Perception +8

DEFENSE HP 44

EAC 14; KAC 16
Fort +7, Ref +5, Will +2
Defensive Abilities absorb wood; Immunities elemental immunities

OFFENSE

Speed 30 ft., burrow 10 ft., climb 20 ft; plant stride
Melee slam +9 (1d6+5 B plus entangle, DC 12)

STATISTICS

Str +2, Dex +0, Con +4, Int –1, Wis +1, Cha +0
Skills Medicine +13, Stealth +8, Survival +8
Other Abilities verdant demise
Languages Sylvan

Large Wood Elemental CR 5

XP 1,600
N Large outsider (elemental)
Init +0; Senses darkvision 60 ft.; Perception +11

DEFENSE HP 77

EAC 17; KAC 19
Fort +9, Ref +7, Will +4
Defensive Abilities absorb wood; Immunities elemental immunities

OFFENSE

Speed 40 ft., burrow 20 ft., climb 20 ft; plant stride
Melee slam +12 (1d6+8 B plus entangle, DC 13)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str +3, Dex +0, Con +5, Int –1, Wis +2, Cha +0
Skills Medicine +16, Stealth +11, Survival +11
Other Abilities verdant demise
Languages Sylvan

ECOLOGY

Environment any
Organization solitary, pair, or gang (3–6)

Huge Wood Elemental CR 7

XP 3,200
N Huge outsider (elemental)
Init +0; Senses darkvision 60 ft.; Perception +14

DEFENSE HP 110

EAC 19; KAC 21
Fort +11, Ref +9, Will +6
Defensive Abilities absorb wood; Immunities elemental immunities

OFFENSE

Speed 50 ft., burrow 20 ft., climb 30 ft; plant stride
Melee slam +15 (2d6+11 B plus entangle, DC 15)
Space 15 ft.; Reach 15 ft.

STATISTICS

Str +4, Dex +0, Con +5, Int –1, Wis +2, Cha +0
Skills Medicine +19, Stealth +14, Survival +14
Other Abilities verdant demise
Languages Sylvan

ECOLOGY

Environment any
Organization solitary, pair, or gang (3–6)

Greater Wood Elemental CR 9

XP 6,400
N Huge outsider (elemental)
Init +0; Senses darkvision 60 ft.; Perception +17

DEFENSE HP 153

EAC 22; KAC 24
Fort +13, Ref +11, Will +8
Defensive Abilities absorb wood; Immunities elemental immunities

OFFENSE

Speed 50 ft., burrow 20 ft., climb 30 ft; plant stride
Melee slam +19 (2d10+13 B plus entangle, DC 16)
Space 15 ft.; Reach 15 ft.

STATISTICS

Str +4, Dex +0, Con +6, Int –1, Wis +3, Cha +0
Skills Medicine +22, Stealth +17, Survival +17
Other Abilities verdant demise
Languages Sylvan

ECOLOGY

Environment any
Organization solitary, pair, or gang (3–6)

Elder Wood Elemental CR 11

XP 12,800
N Huge outsider (elemental)
Init +0; Senses darkvision 60 ft.; Perception +20

DEFENSE HP 188

EAC 24; KAC 26
Fort +15, Ref +13, Will +10
Defensive Abilities absorb wood; Immunities elemental immunities

OFFENSE

Speed 50 ft., burrow 20 ft., climb 30 ft; plant stride
Melee slam +21 (4d6+16 B plus entangle, DC 18)
Space 15 ft.; Reach 15 ft.

STATISTICS

Str +5, Dex +0, Con +8, Int –1, Wis +3, Cha +0
Skills Medicine +25, Stealth +20, Survival +20
Other Abilities verdant demise
Languages Sylvan

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.