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Daemon, Prisoner

Prisoner Daemon CR 13

A deadly and vicious bouquet of insectile claws sprouts from the rusty steel-scaled body of this multi-limbed insectoid monstrosity.

XP 25,600
NE Large outsider (daemon)
Init +5; Senses all-around vision, darkvision 60 ft.; Perception +28, detect magic, see invisibility
Aura feeblemind (DC 19)

DEFENSE HP 225 RP 5

EAC 27; KAC 29
Fort +15, Ref +15, Will +12; DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 24

OFFENSE

Speed 40 ft.
Melee claws +26 (6d4+20 S)
Multiattack 5 claws +23 (3d4+20 S)
Space 10 ft.; Reach 10 ft.
Offensive Abilities rending claws, sickening critical, swarm summoner
Spell-like Abilities (CL 12th)

At willoverheat (DC 16)
3/dayfear (2nd level) (DC 17), force blast (DC 17)
1/dayirradiate (DC 18)

STATISTICS

Str +8, Dex +5, Con +4, Int -2, Wis +3, Cha +3
Skills Intimidate +22, Perception +27, Sense Motive +22
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
Other Abilities swarmwalking

SPECIAL ABILITIES

Cloud of Misery (Su)

A prisoner daemon is always accompanied by a symbiotic adamantine wasp swarm. The daemon can control this swarm’s movements telepathically as a free action.

Feeblemind Aura (Su)

By grinding and clicking its mandibles and chitinous plates together (a free action), the daemon can affect all creatures within 30 feet as a feeblemind spell. Daemons are immune to this effect, but all other creatures must succeed on a DC 19 Will save to resist the effects. A creature that makes this save is immune to the effect for 24 hours. A creature that fails remains affected as long as the daemon continues to maintain the aura and the subject remains within 30 feet of the daemon. Once either condition ends, the victim of this effect can attempt a new DC 19 Will save once per minute to recover from the effect; otherwise, it can be cured by psychic surgery, multiple restoration spells, or similar magics. A derghodaemon cannot use its spell-like abilities or rend attack in any round in which it uses its feeblemind aura.

This is a sonic mind-affecting effect.

Rending Claws (Ex)

Once per round, if a prisoner daemon makes only a single attack with its claws and hits the target, it can make an additional attack with the same bonus against another creature adjacent to the target. If it makes a full attack and hits a target with two or more claw attacks in the same round, it can cause tremendous damage by latching onto the opponent’s body and tearing flesh. This attack deals an additional 1d8+12 S plus 2 points of Constitution damage.

In addition, a prisoner daemon can spend 1 Resolve Point as a standard action to attempt a special coup de grace attack. If the target is killed, its physical remains are torn into oblivion and all remnants of its existence (including any objects worn or carried) are plunged into an entropic void of nothingness. Creatures so slain are treated as disintegrated and cannot be returned to life by miracle or wish.

Sickening Critical (Ex)

When the prisoner daemon scores a critical hit, the victim gains the sickened condition for 1 minute.

Spy Drone (Ex)

A prisoner daemon can spend 1 round creating a temporary spy drone, which functions for up to 10 minutes.

Swarm Summoner (Sp)

As a swift action, a prisoner daemon can summon a single wasp swarm to appear at any point within 30 feet. The swarm remains stationary unless the daemon uses a move action to redirect it to a new location within 30 feet; if it has summoned multiple swarms, it can redirect one swarm as a move action or all summoned swarms as a standard action. The swarms remain for 1 minute or until destroyed. The daemon can use this ability three times per day.

The daemon can use this ability as a standard action instead while spending 1 or more Resolve Points in order to summon multiple wasp swarms simultaneously, summoning two swarms per RP it spends. All swarms must appear within 60 feet of the daemon, but they need not be adjacent to each other.

Swarmwalking (Su)

A prisoner daemon is immune to damage or distraction effects caused by swarms.

These brutal daemons personify death resulting from violent insanity, such as being murdered by a maniac or torn to shreds by a pack of rabid predators, as well as those driven to beyond sanity by imprisonment or who perish by violence in lunatic asylums and in the laboratories of mad scientists. These insectoid creatures roam the Outer Planes, seeking gateways to prison planets and secret institutions of evil experimentation, where they hunt the deranged and dying in the depths of their travail by sending their insectoid minions to crawl through the cracks and crevices in search of prey. A prisoner daemon stands 9 feet tall and weighs 800 pounds.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.