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Atrocite

Atrocite CR 10

XP 9,600
CE Medium outsider (chaotic, evil, native)
Init +2; Senses blindsense (life) 30 ft., darkvision 60 ft.; Perception +19

DEFENSE

HP 147
EAC 23; KAC 22
Fort +9; Ref +9; Will +15
Immunities poison, vacuum

OFFENSE

Speed 40 ft., fly 40 ft. (Su, average)
Melee slam +17 (2d8+15 B)
Ranged void bolt +19 (3d4+10 force; critical severe wound [DC 19])
Offensive Abilities words of destruction
Spell-Like Abilities (CL 10th; melee +18, ranged +19)

1/weekinterplanetary teleport (self only), plane shift
1/daycosmic eddy (DC 22), enervation
3/dayarcing surge (DC 21), bestow curse (DC 21), displacementsynaptic pulse (DC 21)
At willmirror imagesee invisibility

STATISTICS

Str +5; Dex +2; Con +2; Int +0; Wis +3; Cha +8
Skills Intimidate +24, Mysticism +24, Sense Motive +19
Languages Abyssal, Common; telepathy (100 ft.)
Other Abilities no breath

SPECIAL ABILITIES

Words of Destruction (Su) Once per day as a swift action, the many mouths of an atrocite can speak words of total devastation. For the next 3 rounds, any chaotic evil worshiper of the Devourer within 60 feet adds the wound critical hit effect to all its attacks (in addition to any existing critical hit effect); if an attack already has the wound critical hit effect, it gains the severe wound critical hit effect instead. If the atrocite takes damage at any point during this 3-round period, the effects of its words of destruction end immediately.

ECOLOGY

Environment any
Organization solitary or cult (1 plus 13-20 cultists)

The monstrous atrocites are potent agents of the Devourer. Each atrocite has a unique form roughly similar to that of a member of some sentient species. If the original form has eyes, the atrocite’s are instead empty voids. If it has hands, each holds a fanged mouth that speaks of destruction. A gray haze forms above atrocites, constantly crackling with red energy and serving as the source of their void bolts.

Although they are outsiders, atrocites dwell primarily on the Material Plane, searching through space for places ripe for the depredations of a Devourer cult or helping extant cults execute massive acts of destruction beyond their normal capacity. An atrocite remains with a cult only so long as its presence and guidance clearly increases the recruiting power or destructive capacity of the cult, leaving as soon as it can to further spread its message of infinite unmaking.

Cultists sometimes smuggle atrocites into highly populated systems to spread the Devourer’s dire gospel, but atrocites travel on their own just as often, either teleporting over vast distances through space or using planar travel.

Section 15: Copyright Notice

Starfinder Adventure Path #4: The Ruined Clouds © 2018, Paizo Inc.; Authors: Jason Keeley, with Joe Pasini and Owen K.C. Stephens.